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Add a table factory that can read DB with both of PlainTable and BlockBasedTable in it
Summary: The new table factory is used if users want to convert a DB from one table format to the other. A user can use this table to open a DB written using one table format and write new files to another table format. Test Plan: add a unit test Reviewers: haobo, igor Reviewed By: igor Subscribers: dhruba, ljin, yhchiang, leveldb Differential Revision: https://reviews.facebook.net/D19017
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@ -8,6 +8,7 @@
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### New Features
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* Hash index for block-based table will be materialized and reconstructed more efficiently. Previously hash index is constructed by scanning the whole table during every table open.
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* FIFO compaction style
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* Add AdaptiveTableFactory, which is used to convert from a DB of PlainTable to BlockBasedTabe, or vise versa. It can be created using NewAdaptiveTableFactory()
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## 3.0.0 (05/05/2014)
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@ -847,6 +847,47 @@ TEST(PlainTableDBTest, CompactionTrigger) {
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ASSERT_EQ(NumTableFilesAtLevel(1), 1);
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}
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TEST(PlainTableDBTest, AdaptiveTable) {
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Options options = CurrentOptions();
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options.create_if_missing = true;
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options.table_factory.reset(NewPlainTableFactory());
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DestroyAndReopen(&options);
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ASSERT_OK(Put("1000000000000foo", "v1"));
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ASSERT_OK(Put("0000000000000bar", "v2"));
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ASSERT_OK(Put("1000000000000foo", "v3"));
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dbfull()->TEST_FlushMemTable();
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options.create_if_missing = false;
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std::shared_ptr<TableFactory> dummy_factory;
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options.table_factory.reset(
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NewAdaptiveTableFactory(dummy_factory, dummy_factory, false));
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Reopen(&options);
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ASSERT_EQ("v3", Get("1000000000000foo"));
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ASSERT_EQ("v2", Get("0000000000000bar"));
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ASSERT_OK(Put("2000000000000foo", "v4"));
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ASSERT_OK(Put("3000000000000bar", "v5"));
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dbfull()->TEST_FlushMemTable();
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ASSERT_EQ("v4", Get("2000000000000foo"));
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ASSERT_EQ("v5", Get("3000000000000bar"));
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Reopen(&options);
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ASSERT_EQ("v3", Get("1000000000000foo"));
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ASSERT_EQ("v2", Get("0000000000000bar"));
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ASSERT_EQ("v4", Get("2000000000000foo"));
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ASSERT_EQ("v5", Get("3000000000000bar"));
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options.table_factory.reset(NewBlockBasedTableFactory());
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Reopen(&options);
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ASSERT_NE("v3", Get("1000000000000foo"));
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options.table_factory.reset(NewPlainTableFactory());
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Reopen(&options);
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ASSERT_NE("v5", Get("3000000000000bar"));
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}
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} // namespace rocksdb
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int main(int argc, char** argv) {
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@ -203,4 +203,19 @@ class TableFactory {
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WritableFile* file, CompressionType compression_type) const = 0;
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};
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#ifndef ROCKSDB_LITE
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// Create a special table factory that can open both of block based table format
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// and plain table, based on setting inside the SST files. It should be used to
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// convert a DB from one table format to another.
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// @block_based_table_factory: block based table factory to use. If NULL, use
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// a default one.
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// @plain_table_factory: plain table factory to use. If NULL, use a default one.
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// @table_factory_to_write: the table factory used when writing to new files.
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extern TableFactory* NewAdaptiveTableFactory(
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std::shared_ptr<TableFactory> block_based_table_factory = nullptr,
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std::shared_ptr<TableFactory> plain_table_factory = nullptr,
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std::shared_ptr<TableFactory> table_factory_to_write = nullptr);
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#endif // ROCKSDB_LITE
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} // namespace rocksdb
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73
table/adaptive_table_factory.cc
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73
table/adaptive_table_factory.cc
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef ROCKSDB_LITE
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#include "table/adaptive_table_factory.h"
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#include "table/format.h"
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namespace rocksdb {
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AdaptiveTableFactory::AdaptiveTableFactory(
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std::shared_ptr<TableFactory> block_based_table_factory,
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std::shared_ptr<TableFactory> plain_table_factory,
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std::shared_ptr<TableFactory> table_factory_to_write)
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: block_based_table_factory_(block_based_table_factory),
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plain_table_factory_(plain_table_factory),
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table_factory_to_write_(table_factory_to_write) {
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if (!plain_table_factory_) {
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plain_table_factory_.reset(NewPlainTableFactory());
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}
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if (!block_based_table_factory_) {
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block_based_table_factory_.reset(NewBlockBasedTableFactory());
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}
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if (!table_factory_to_write_) {
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table_factory_to_write_ = block_based_table_factory_;
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}
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}
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extern const uint64_t kPlainTableMagicNumber;
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extern const uint64_t kLegacyPlainTableMagicNumber;
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extern const uint64_t kBlockBasedTableMagicNumber;
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extern const uint64_t kLegacyBlockBasedTableMagicNumber;
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Status AdaptiveTableFactory::NewTableReader(
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const Options& options, const EnvOptions& soptions,
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const InternalKeyComparator& icomp, unique_ptr<RandomAccessFile>&& file,
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uint64_t file_size, unique_ptr<TableReader>* table) const {
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Footer footer;
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auto s = ReadFooterFromFile(file.get(), file_size, &footer);
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if (!s.ok()) {
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return s;
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}
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if (footer.table_magic_number() == kPlainTableMagicNumber ||
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footer.table_magic_number() == kLegacyPlainTableMagicNumber) {
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return plain_table_factory_->NewTableReader(
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options, soptions, icomp, std::move(file), file_size, table);
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} else if (footer.table_magic_number() == kBlockBasedTableMagicNumber ||
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footer.table_magic_number() == kLegacyBlockBasedTableMagicNumber) {
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return block_based_table_factory_->NewTableReader(
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options, soptions, icomp, std::move(file), file_size, table);
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} else {
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return Status::NotSupported("Unidentified table format");
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}
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}
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TableBuilder* AdaptiveTableFactory::NewTableBuilder(
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const Options& options, const InternalKeyComparator& internal_comparator,
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WritableFile* file, CompressionType compression_type) const {
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return table_factory_to_write_->NewTableBuilder(options, internal_comparator,
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file, compression_type);
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}
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extern TableFactory* NewAdaptiveTableFactory(
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std::shared_ptr<TableFactory> block_based_table_factory,
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std::shared_ptr<TableFactory> plain_table_factory,
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std::shared_ptr<TableFactory> table_factory_to_write) {
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return new AdaptiveTableFactory(
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block_based_table_factory, plain_table_factory, table_factory_to_write);
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}
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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table/adaptive_table_factory.h
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50
table/adaptive_table_factory.h
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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#ifndef ROCKSDB_LITE
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#include "rocksdb/options.h"
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#include "rocksdb/table.h"
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namespace rocksdb {
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struct Options;
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struct EnvOptions;
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using std::unique_ptr;
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class Status;
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class RandomAccessFile;
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class WritableFile;
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class Table;
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class TableBuilder;
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class AdaptiveTableFactory : public TableFactory {
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public:
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~AdaptiveTableFactory() {}
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explicit AdaptiveTableFactory(
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std::shared_ptr<TableFactory> block_based_table_factory,
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std::shared_ptr<TableFactory> plain_table_factory,
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std::shared_ptr<TableFactory> table_factory_to_write);
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const char* Name() const override { return "AdaptiveTableFactory"; }
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Status NewTableReader(const Options& options, const EnvOptions& soptions,
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const InternalKeyComparator& internal_comparator,
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unique_ptr<RandomAccessFile>&& file, uint64_t file_size,
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unique_ptr<TableReader>* table) const override;
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TableBuilder* NewTableBuilder(const Options& options,
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const InternalKeyComparator& icomparator,
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WritableFile* file,
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CompressionType compression_type) const
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override;
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private:
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std::shared_ptr<TableFactory> block_based_table_factory_;
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std::shared_ptr<TableFactory> plain_table_factory_;
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std::shared_ptr<TableFactory> table_factory_to_write_;
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};
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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