rocksdb/table/plain_table_factory.cc

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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/plain_table_factory.h"
#include <memory>
#include <stdint.h>
#include "db/dbformat.h"
#include "table/plain_table_builder.h"
#include "table/plain_table_reader.h"
#include "port/port.h"
namespace rocksdb {
Status PlainTableFactory::NewTableReader(const Options& options,
const EnvOptions& soptions,
const InternalKeyComparator& icomp,
unique_ptr<RandomAccessFile>&& file,
uint64_t file_size,
unique_ptr<TableReader>* table) const {
return PlainTableReader::Open(options, soptions, icomp, std::move(file),
file_size, table, bloom_bits_per_key_,
hash_table_ratio_);
}
TableBuilder* PlainTableFactory::NewTableBuilder(
const Options& options, const InternalKeyComparator& internal_comparator,
WritableFile* file, CompressionType compression_type) const {
return new PlainTableBuilder(options, file, user_key_len_);
}
extern TableFactory* NewPlainTableFactory(uint32_t user_key_len,
int bloom_bits_per_key,
double hash_table_ratio) {
return new PlainTableFactory(user_key_len, bloom_bits_per_key,
hash_table_ratio);
}
} // namespace rocksdb