mirror of https://github.com/facebook/rocksdb.git
276 lines
7.8 KiB
C
276 lines
7.8 KiB
C
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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the rocksdb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#pragma once
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#include <rocksdb/env.h>
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#include "util/threadpool.h"
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#include <mutex>
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#include <vector>
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namespace rocksdb {
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namespace port {
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// Currently not designed for inheritance but rather a replacement
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class WinEnvThreads {
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public:
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explicit WinEnvThreads(Env* hosted_env);
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~WinEnvThreads();
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WinEnvThreads(const WinEnvThreads&) = delete;
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WinEnvThreads& operator=(const WinEnvThreads&) = delete;
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void Schedule(void(*function)(void*), void* arg, Env::Priority pri,
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void* tag,
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void(*unschedFunction)(void* arg));
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int UnSchedule(void* arg, Env::Priority pri);
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void StartThread(void(*function)(void* arg), void* arg);
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void WaitForJoin();
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const;
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static uint64_t gettid();
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uint64_t GetThreadID() const;
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void SleepForMicroseconds(int micros);
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri);
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri);
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private:
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Env* hosted_env_;
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mutable std::mutex mu_;
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std::vector<ThreadPool> thread_pools_;
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std::vector<std::thread> threads_to_join_;
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};
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// Designed for inheritance so can be re-used
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// but certain parts replaced
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class WinEnvIO {
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public:
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explicit WinEnvIO(Env* hosted_env);
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virtual ~WinEnvIO();
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virtual Status DeleteFile(const std::string& fname);
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virtual Status GetCurrentTime(int64_t* unix_time);
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virtual Status NewSequentialFile(const std::string& fname,
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std::unique_ptr<SequentialFile>* result,
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const EnvOptions& options);
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virtual Status NewRandomAccessFile(const std::string& fname,
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std::unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options);
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virtual Status NewWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options);
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virtual Status NewDirectory(const std::string& name,
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std::unique_ptr<Directory>* result);
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virtual Status FileExists(const std::string& fname);
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result);
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virtual Status CreateDir(const std::string& name);
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virtual Status CreateDirIfMissing(const std::string& name);
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virtual Status DeleteDir(const std::string& name);
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virtual Status GetFileSize(const std::string& fname,
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uint64_t* size);
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static uint64_t FileTimeToUnixTime(const FILETIME& ftTime);
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virtual Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime);
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virtual Status RenameFile(const std::string& src,
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const std::string& target);
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virtual Status LinkFile(const std::string& src,
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const std::string& target);
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virtual Status LockFile(const std::string& lockFname,
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FileLock** lock);
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virtual Status UnlockFile(FileLock* lock);
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virtual Status GetTestDirectory(std::string* result);
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virtual Status NewLogger(const std::string& fname,
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std::shared_ptr<Logger>* result);
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virtual uint64_t NowMicros();
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virtual uint64_t NowNanos();
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virtual Status GetHostName(char* name, uint64_t len);
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virtual Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path);
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virtual std::string TimeToString(uint64_t secondsSince1970);
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virtual EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
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const DBOptions& db_options) const;
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virtual EnvOptions OptimizeForManifestWrite(
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const EnvOptions& env_options) const;
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size_t GetPageSize() const { return page_size_; }
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size_t GetAllocationGranularity() const { return allocation_granularity_; }
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uint64_t GetPerfCounterFrequency() const { return perf_counter_frequency_; }
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private:
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// Returns true iff the named directory exists and is a directory.
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virtual bool DirExists(const std::string& dname);
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typedef VOID(WINAPI * FnGetSystemTimePreciseAsFileTime)(LPFILETIME);
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Env* hosted_env_;
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size_t page_size_;
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size_t allocation_granularity_;
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uint64_t perf_counter_frequency_;
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FnGetSystemTimePreciseAsFileTime GetSystemTimePreciseAsFileTime_;
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};
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class WinEnv : public Env {
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public:
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WinEnv();
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~WinEnv();
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Status DeleteFile(const std::string& fname) override;
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Status GetCurrentTime(int64_t* unix_time) override;
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Status NewSequentialFile(const std::string& fname,
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std::unique_ptr<SequentialFile>* result,
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const EnvOptions& options) override;
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Status NewRandomAccessFile(const std::string& fname,
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std::unique_ptr<RandomAccessFile>* result,
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const EnvOptions& options) override;
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Status NewWritableFile(const std::string& fname,
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std::unique_ptr<WritableFile>* result,
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const EnvOptions& options) override;
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Status NewDirectory(const std::string& name,
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std::unique_ptr<Directory>* result) override;
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Status FileExists(const std::string& fname) override;
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Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) override;
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Status CreateDir(const std::string& name) override;
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Status CreateDirIfMissing(const std::string& name) override;
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Status DeleteDir(const std::string& name) override;
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Status GetFileSize(const std::string& fname,
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uint64_t* size) override;
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Status GetFileModificationTime(const std::string& fname,
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uint64_t* file_mtime) override;
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Status RenameFile(const std::string& src,
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const std::string& target) override;
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Status LinkFile(const std::string& src,
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const std::string& target) override;
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Status LockFile(const std::string& lockFname,
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FileLock** lock) override;
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Status UnlockFile(FileLock* lock) override;
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Status GetTestDirectory(std::string* result) override;
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Status NewLogger(const std::string& fname,
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std::shared_ptr<Logger>* result) override;
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uint64_t NowMicros() override;
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uint64_t NowNanos() override;
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Status GetHostName(char* name, uint64_t len) override;
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Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path) override;
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std::string TimeToString(uint64_t secondsSince1970) override;
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Status GetThreadList(
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std::vector<ThreadStatus>* thread_list) override;
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void Schedule(void(*function)(void*), void* arg, Env::Priority pri,
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void* tag,
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void(*unschedFunction)(void* arg)) override;
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int UnSchedule(void* arg, Env::Priority pri) override;
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void StartThread(void(*function)(void* arg), void* arg) override;
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void WaitForJoin();
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unsigned int GetThreadPoolQueueLen(Env::Priority pri) const override;
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uint64_t GetThreadID() const override;
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void SleepForMicroseconds(int micros) override;
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// Allow increasing the number of worker threads.
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void SetBackgroundThreads(int num, Env::Priority pri) override;
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void IncBackgroundThreadsIfNeeded(int num, Env::Priority pri) override;
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EnvOptions OptimizeForLogWrite(const EnvOptions& env_options,
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const DBOptions& db_options) const override;
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EnvOptions OptimizeForManifestWrite(
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const EnvOptions& env_options) const override;
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private:
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WinEnvIO winenv_io_;
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WinEnvThreads winenv_threads_;
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};
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}
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}
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