2014-01-28 05:58:46 +00:00
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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A new call back to TablePropertiesCollector to allow users know the entry is add, delete or merge
Summary:
Currently users have no idea a key is add, delete or merge from TablePropertiesCollector call back. Add a new function to add it.
Also refactor the codes so that
(1) make table property collector and internal table property collector two separate data structures with the later one now exposed
(2) table builders only receive internal table properties
Test Plan: Add cases in table_properties_collector_test to cover both of old and new ways of using TablePropertiesCollector.
Reviewers: yhchiang, igor.sugak, rven, igor
Reviewed By: rven, igor
Subscribers: meyering, yoshinorim, maykov, leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D35373
2015-04-06 17:04:30 +00:00
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#include <vector>
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#include "db/table_properties_collector.h"
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#include "rocksdb/options.h"
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#include "util/mutable_cf_options.h"
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2014-01-28 05:58:46 +00:00
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namespace rocksdb {
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class Slice;
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class Status;
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A new call back to TablePropertiesCollector to allow users know the entry is add, delete or merge
Summary:
Currently users have no idea a key is add, delete or merge from TablePropertiesCollector call back. Add a new function to add it.
Also refactor the codes so that
(1) make table property collector and internal table property collector two separate data structures with the later one now exposed
(2) table builders only receive internal table properties
Test Plan: Add cases in table_properties_collector_test to cover both of old and new ways of using TablePropertiesCollector.
Reviewers: yhchiang, igor.sugak, rven, igor
Reviewed By: rven, igor
Subscribers: meyering, yoshinorim, maykov, leveldb, dhruba
Differential Revision: https://reviews.facebook.net/D35373
2015-04-06 17:04:30 +00:00
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struct TableBuilderOptions {
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TableBuilderOptions(
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const ImmutableCFOptions& _ioptions,
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const InternalKeyComparator& _internal_comparator,
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const std::vector<std::unique_ptr<IntTblPropCollectorFactory>>*
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_int_tbl_prop_collector_factories,
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CompressionType _compression_type,
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const CompressionOptions& _compression_opts, bool _skip_filters)
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: ioptions(_ioptions),
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internal_comparator(_internal_comparator),
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int_tbl_prop_collector_factories(_int_tbl_prop_collector_factories),
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compression_type(_compression_type),
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compression_opts(_compression_opts),
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skip_filters(_skip_filters) {}
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const ImmutableCFOptions& ioptions;
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const InternalKeyComparator& internal_comparator;
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const std::vector<std::unique_ptr<IntTblPropCollectorFactory>>*
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int_tbl_prop_collector_factories;
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CompressionType compression_type;
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const CompressionOptions& compression_opts;
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bool skip_filters = false;
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};
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2014-01-28 05:58:46 +00:00
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// TableBuilder provides the interface used to build a Table
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// (an immutable and sorted map from keys to values).
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//
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// Multiple threads can invoke const methods on a TableBuilder without
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// external synchronization, but if any of the threads may call a
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// non-const method, all threads accessing the same TableBuilder must use
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// external synchronization.
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class TableBuilder {
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public:
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// REQUIRES: Either Finish() or Abandon() has been called.
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virtual ~TableBuilder() {}
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// Add key,value to the table being constructed.
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// REQUIRES: key is after any previously added key according to comparator.
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// REQUIRES: Finish(), Abandon() have not been called
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virtual void Add(const Slice& key, const Slice& value) = 0;
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// Return non-ok iff some error has been detected.
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virtual Status status() const = 0;
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// Finish building the table.
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// REQUIRES: Finish(), Abandon() have not been called
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virtual Status Finish() = 0;
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// Indicate that the contents of this builder should be abandoned.
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// If the caller is not going to call Finish(), it must call Abandon()
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// before destroying this builder.
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// REQUIRES: Finish(), Abandon() have not been called
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virtual void Abandon() = 0;
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// Number of calls to Add() so far.
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virtual uint64_t NumEntries() const = 0;
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// Size of the file generated so far. If invoked after a successful
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// Finish() call, returns the size of the final generated file.
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virtual uint64_t FileSize() const = 0;
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};
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} // namespace rocksdb
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