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## Compilation
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**Important**: If you plan to run RocksDB in production, don't compile using default
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`make` or `make all` . That will compile RocksDB in debug mode, which is much slower
than release mode.
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RocksDB's library should be able to compile without any dependency installed,
although we recommend installing some compression libraries (see below).
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We do depend on newer gcc/clang with C++11 support.
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There are few options when compiling RocksDB:
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* [recommended] `make static_lib` will compile librocksdb.a, RocksDB static library. Compiles static library in release mode.
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* `make shared_lib` will compile librocksdb.so, RocksDB shared library. Compiles shared library in release mode.
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* `make check` will compile and run all the unit tests. `make check` will compile RocksDB in debug mode.
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* `make all` will compile our static library, and all our tools and unit tests. Our tools
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depend on gflags. You will need to have gflags installed to run `make all` . This will compile RocksDB in debug mode. Don't
use binaries compiled by `make all` in production.
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* By default the binary we produce is optimized for the platform you're compiling on
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(-march=native or the equivalent). If you want to build a portable binary, add 'PORTABLE=1' before
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your make commands, like this: `PORTABLE=1 make static_lib` . If you want to build a binary that
makes use of SSE4, add 'USE_SSE=1' before your make commands, like this: `USE_SSE=1 make static_lib` .
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## Dependencies
* You can link RocksDB with following compression libraries:
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- [zlib ](http://www.zlib.net/ ) - a library for data compression.
- [bzip2 ](http://www.bzip.org/ ) - a library for data compression.
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- [snappy ](http://google.github.io/snappy/ ) - a library for fast
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data compression.
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- [zstandard ](http://www.zstd.net ) - Fast real-time compression
algorithm.
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* All our tools depend on:
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- [gflags ](https://gflags.github.io/gflags/ ) - a library that handles
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command line flags processing. You can compile rocksdb library even
if you don't have gflags installed.
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## Supported platforms
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* **Linux - Ubuntu**
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* Upgrade your gcc to version at least 4.8 to get C++11 support.
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* Install gflags. First, try: `sudo apt-get install libgflags-dev`
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If this doesn't work and you're using Ubuntu, here's a nice tutorial:
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(http://askubuntu.com/questions/312173/installing-gflags-12-04)
* Install snappy. This is usually as easy as:
`sudo apt-get install libsnappy-dev` .
* Install zlib. Try: `sudo apt-get install zlib1g-dev` .
* Install bzip2: `sudo apt-get install libbz2-dev` .
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* Install zstandard: `sudo apt-get install libzstd-dev` .
* **Linux - CentOS / RHEL**
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* Upgrade your gcc to version at least 4.8 to get C++11 support:
`yum install gcc48-c++`
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* Install gflags:
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git clone https://github.com/gflags/gflags.git
cd gflags
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git checkout v2.0
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./configure & & make & & sudo make install
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**Notice** : Once installed, please add the include path for gflags to your CPATH env var and the
lib path to LIBRARY_PATH. If installed with default settings, the lib will be /usr/local/lib
and the include path will be /usr/local/include.
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* Install snappy:
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wget https://github.com/google/snappy/releases/download/1.1.4/snappy-1.1.4.tar.gz
tar -xzvf snappy-1.1.4.tar.gz
cd snappy-1.1.4
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./configure & & make & & sudo make install
* Install zlib:
sudo yum install zlib
sudo yum install zlib-devel
* Install bzip2:
sudo yum install bzip2
sudo yum install bzip2-devel
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* Install zstandard:
wget https://github.com/facebook/zstd/archive/v1.1.3.tar.gz
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mv v1.1.3.tar.gz zstd-1.1.3.tar.gz
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tar zxvf zstd-1.1.3.tar.gz
cd zstd-1.1.3
make & & sudo make install
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* **OS X**:
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* Install latest C++ compiler that supports C++ 11:
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* Update XCode: run `xcode-select --install` (or install it from XCode App's settting).
* Install via [homebrew ](http://brew.sh/ ).
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* If you're first time developer in MacOS, you still need to run: `xcode-select --install` in your command line.
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* run `brew tap homebrew/versions; brew install gcc48 --use-llvm` to install gcc 4.8 (or higher).
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* run `brew install rocksdb`
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* **iOS**:
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* Run: `TARGET_OS=IOS make static_lib` . When building the project which uses rocksdb iOS library, make sure to define two important pre-processing macros: `ROCKSDB_LITE` and `IOS_CROSS_COMPILE` .
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* **Windows**:
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* For building with MS Visual Studio 13 you will need Update 4 installed.
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* Read and follow the instructions at CMakeLists.txt