rocksdb/util/crc32c.cc

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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A portable implementation of crc32c, optimized to handle
// four bytes at a time.
#include "util/crc32c.h"
#include <stdint.h>
#include <array>
#include <utility>
#include "port/lang.h"
#include "util/coding.h"
#include "util/crc32c_arm64.h"
#include "util/math.h"
#ifdef __powerpc64__
#include "util/crc32c_ppc.h"
#include "util/crc32c_ppc_constants.h"
#if __linux__
#ifdef ROCKSDB_AUXV_GETAUXVAL_PRESENT
#include <sys/auxv.h>
#endif
#ifndef PPC_FEATURE2_VEC_CRYPTO
#define PPC_FEATURE2_VEC_CRYPTO 0x02000000
#endif
#ifndef AT_HWCAP2
#define AT_HWCAP2 26
#endif
#elif __FreeBSD__
#include <machine/cpu.h>
#include <sys/auxv.h>
#include <sys/elf_common.h>
#endif /* __linux__ */
#endif
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
ASSERT_FEATURE_COMPAT_HEADER();
#ifdef __SSE4_2__
#include <nmmintrin.h>
#include <wmmintrin.h>
#endif
#if defined(HAVE_ARM64_CRC)
bool pmull_runtime_flag = false;
#endif
namespace ROCKSDB_NAMESPACE {
namespace crc32c {
#if defined(HAVE_POWER8) && defined(HAS_ALTIVEC)
#ifdef __powerpc64__
static int arch_ppc_crc32 = 0;
#endif /* __powerpc64__ */
#endif
static const uint32_t table0_[256] = {
0x00000000, 0xf26b8303, 0xe13b70f7, 0x1350f3f4, 0xc79a971f, 0x35f1141c,
0x26a1e7e8, 0xd4ca64eb, 0x8ad958cf, 0x78b2dbcc, 0x6be22838, 0x9989ab3b,
0x4d43cfd0, 0xbf284cd3, 0xac78bf27, 0x5e133c24, 0x105ec76f, 0xe235446c,
0xf165b798, 0x030e349b, 0xd7c45070, 0x25afd373, 0x36ff2087, 0xc494a384,
0x9a879fa0, 0x68ec1ca3, 0x7bbcef57, 0x89d76c54, 0x5d1d08bf, 0xaf768bbc,
0xbc267848, 0x4e4dfb4b, 0x20bd8ede, 0xd2d60ddd, 0xc186fe29, 0x33ed7d2a,
0xe72719c1, 0x154c9ac2, 0x061c6936, 0xf477ea35, 0xaa64d611, 0x580f5512,
0x4b5fa6e6, 0xb93425e5, 0x6dfe410e, 0x9f95c20d, 0x8cc531f9, 0x7eaeb2fa,
0x30e349b1, 0xc288cab2, 0xd1d83946, 0x23b3ba45, 0xf779deae, 0x05125dad,
0x1642ae59, 0xe4292d5a, 0xba3a117e, 0x4851927d, 0x5b016189, 0xa96ae28a,
0x7da08661, 0x8fcb0562, 0x9c9bf696, 0x6ef07595, 0x417b1dbc, 0xb3109ebf,
0xa0406d4b, 0x522bee48, 0x86e18aa3, 0x748a09a0, 0x67dafa54, 0x95b17957,
0xcba24573, 0x39c9c670, 0x2a993584, 0xd8f2b687, 0x0c38d26c, 0xfe53516f,
0xed03a29b, 0x1f682198, 0x5125dad3, 0xa34e59d0, 0xb01eaa24, 0x42752927,
0x96bf4dcc, 0x64d4cecf, 0x77843d3b, 0x85efbe38, 0xdbfc821c, 0x2997011f,
0x3ac7f2eb, 0xc8ac71e8, 0x1c661503, 0xee0d9600, 0xfd5d65f4, 0x0f36e6f7,
0x61c69362, 0x93ad1061, 0x80fde395, 0x72966096, 0xa65c047d, 0x5437877e,
0x4767748a, 0xb50cf789, 0xeb1fcbad, 0x197448ae, 0x0a24bb5a, 0xf84f3859,
0x2c855cb2, 0xdeeedfb1, 0xcdbe2c45, 0x3fd5af46, 0x7198540d, 0x83f3d70e,
0x90a324fa, 0x62c8a7f9, 0xb602c312, 0x44694011, 0x5739b3e5, 0xa55230e6,
0xfb410cc2, 0x092a8fc1, 0x1a7a7c35, 0xe811ff36, 0x3cdb9bdd, 0xceb018de,
0xdde0eb2a, 0x2f8b6829, 0x82f63b78, 0x709db87b, 0x63cd4b8f, 0x91a6c88c,
0x456cac67, 0xb7072f64, 0xa457dc90, 0x563c5f93, 0x082f63b7, 0xfa44e0b4,
0xe9141340, 0x1b7f9043, 0xcfb5f4a8, 0x3dde77ab, 0x2e8e845f, 0xdce5075c,
0x92a8fc17, 0x60c37f14, 0x73938ce0, 0x81f80fe3, 0x55326b08, 0xa759e80b,
0xb4091bff, 0x466298fc, 0x1871a4d8, 0xea1a27db, 0xf94ad42f, 0x0b21572c,
0xdfeb33c7, 0x2d80b0c4, 0x3ed04330, 0xccbbc033, 0xa24bb5a6, 0x502036a5,
0x4370c551, 0xb11b4652, 0x65d122b9, 0x97baa1ba, 0x84ea524e, 0x7681d14d,
0x2892ed69, 0xdaf96e6a, 0xc9a99d9e, 0x3bc21e9d, 0xef087a76, 0x1d63f975,
0x0e330a81, 0xfc588982, 0xb21572c9, 0x407ef1ca, 0x532e023e, 0xa145813d,
0x758fe5d6, 0x87e466d5, 0x94b49521, 0x66df1622, 0x38cc2a06, 0xcaa7a905,
0xd9f75af1, 0x2b9cd9f2, 0xff56bd19, 0x0d3d3e1a, 0x1e6dcdee, 0xec064eed,
0xc38d26c4, 0x31e6a5c7, 0x22b65633, 0xd0ddd530, 0x0417b1db, 0xf67c32d8,
0xe52cc12c, 0x1747422f, 0x49547e0b, 0xbb3ffd08, 0xa86f0efc, 0x5a048dff,
0x8ecee914, 0x7ca56a17, 0x6ff599e3, 0x9d9e1ae0, 0xd3d3e1ab, 0x21b862a8,
0x32e8915c, 0xc083125f, 0x144976b4, 0xe622f5b7, 0xf5720643, 0x07198540,
0x590ab964, 0xab613a67, 0xb831c993, 0x4a5a4a90, 0x9e902e7b, 0x6cfbad78,
0x7fab5e8c, 0x8dc0dd8f, 0xe330a81a, 0x115b2b19, 0x020bd8ed, 0xf0605bee,
0x24aa3f05, 0xd6c1bc06, 0xc5914ff2, 0x37faccf1, 0x69e9f0d5, 0x9b8273d6,
0x88d28022, 0x7ab90321, 0xae7367ca, 0x5c18e4c9, 0x4f48173d, 0xbd23943e,
0xf36e6f75, 0x0105ec76, 0x12551f82, 0xe03e9c81, 0x34f4f86a, 0xc69f7b69,
0xd5cf889d, 0x27a40b9e, 0x79b737ba, 0x8bdcb4b9, 0x988c474d, 0x6ae7c44e,
0xbe2da0a5, 0x4c4623a6, 0x5f16d052, 0xad7d5351};
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#ifndef __SSE4_2__
static const uint32_t table1_[256] = {
0x00000000, 0x13a29877, 0x274530ee, 0x34e7a899, 0x4e8a61dc, 0x5d28f9ab,
0x69cf5132, 0x7a6dc945, 0x9d14c3b8, 0x8eb65bcf, 0xba51f356, 0xa9f36b21,
0xd39ea264, 0xc03c3a13, 0xf4db928a, 0xe7790afd, 0x3fc5f181, 0x2c6769f6,
0x1880c16f, 0x0b225918, 0x714f905d, 0x62ed082a, 0x560aa0b3, 0x45a838c4,
0xa2d13239, 0xb173aa4e, 0x859402d7, 0x96369aa0, 0xec5b53e5, 0xfff9cb92,
0xcb1e630b, 0xd8bcfb7c, 0x7f8be302, 0x6c297b75, 0x58ced3ec, 0x4b6c4b9b,
0x310182de, 0x22a31aa9, 0x1644b230, 0x05e62a47, 0xe29f20ba, 0xf13db8cd,
0xc5da1054, 0xd6788823, 0xac154166, 0xbfb7d911, 0x8b507188, 0x98f2e9ff,
0x404e1283, 0x53ec8af4, 0x670b226d, 0x74a9ba1a, 0x0ec4735f, 0x1d66eb28,
0x298143b1, 0x3a23dbc6, 0xdd5ad13b, 0xcef8494c, 0xfa1fe1d5, 0xe9bd79a2,
0x93d0b0e7, 0x80722890, 0xb4958009, 0xa737187e, 0xff17c604, 0xecb55e73,
0xd852f6ea, 0xcbf06e9d, 0xb19da7d8, 0xa23f3faf, 0x96d89736, 0x857a0f41,
0x620305bc, 0x71a19dcb, 0x45463552, 0x56e4ad25, 0x2c896460, 0x3f2bfc17,
0x0bcc548e, 0x186eccf9, 0xc0d23785, 0xd370aff2, 0xe797076b, 0xf4359f1c,
0x8e585659, 0x9dface2e, 0xa91d66b7, 0xbabffec0, 0x5dc6f43d, 0x4e646c4a,
0x7a83c4d3, 0x69215ca4, 0x134c95e1, 0x00ee0d96, 0x3409a50f, 0x27ab3d78,
0x809c2506, 0x933ebd71, 0xa7d915e8, 0xb47b8d9f, 0xce1644da, 0xddb4dcad,
0xe9537434, 0xfaf1ec43, 0x1d88e6be, 0x0e2a7ec9, 0x3acdd650, 0x296f4e27,
0x53028762, 0x40a01f15, 0x7447b78c, 0x67e52ffb, 0xbf59d487, 0xacfb4cf0,
0x981ce469, 0x8bbe7c1e, 0xf1d3b55b, 0xe2712d2c, 0xd69685b5, 0xc5341dc2,
0x224d173f, 0x31ef8f48, 0x050827d1, 0x16aabfa6, 0x6cc776e3, 0x7f65ee94,
0x4b82460d, 0x5820de7a, 0xfbc3faf9, 0xe861628e, 0xdc86ca17, 0xcf245260,
0xb5499b25, 0xa6eb0352, 0x920cabcb, 0x81ae33bc, 0x66d73941, 0x7575a136,
0x419209af, 0x523091d8, 0x285d589d, 0x3bffc0ea, 0x0f186873, 0x1cbaf004,
0xc4060b78, 0xd7a4930f, 0xe3433b96, 0xf0e1a3e1, 0x8a8c6aa4, 0x992ef2d3,
0xadc95a4a, 0xbe6bc23d, 0x5912c8c0, 0x4ab050b7, 0x7e57f82e, 0x6df56059,
0x1798a91c, 0x043a316b, 0x30dd99f2, 0x237f0185, 0x844819fb, 0x97ea818c,
0xa30d2915, 0xb0afb162, 0xcac27827, 0xd960e050, 0xed8748c9, 0xfe25d0be,
0x195cda43, 0x0afe4234, 0x3e19eaad, 0x2dbb72da, 0x57d6bb9f, 0x447423e8,
0x70938b71, 0x63311306, 0xbb8de87a, 0xa82f700d, 0x9cc8d894, 0x8f6a40e3,
0xf50789a6, 0xe6a511d1, 0xd242b948, 0xc1e0213f, 0x26992bc2, 0x353bb3b5,
0x01dc1b2c, 0x127e835b, 0x68134a1e, 0x7bb1d269, 0x4f567af0, 0x5cf4e287,
0x04d43cfd, 0x1776a48a, 0x23910c13, 0x30339464, 0x4a5e5d21, 0x59fcc556,
0x6d1b6dcf, 0x7eb9f5b8, 0x99c0ff45, 0x8a626732, 0xbe85cfab, 0xad2757dc,
0xd74a9e99, 0xc4e806ee, 0xf00fae77, 0xe3ad3600, 0x3b11cd7c, 0x28b3550b,
0x1c54fd92, 0x0ff665e5, 0x759baca0, 0x663934d7, 0x52de9c4e, 0x417c0439,
0xa6050ec4, 0xb5a796b3, 0x81403e2a, 0x92e2a65d, 0xe88f6f18, 0xfb2df76f,
0xcfca5ff6, 0xdc68c781, 0x7b5fdfff, 0x68fd4788, 0x5c1aef11, 0x4fb87766,
0x35d5be23, 0x26772654, 0x12908ecd, 0x013216ba, 0xe64b1c47, 0xf5e98430,
0xc10e2ca9, 0xd2acb4de, 0xa8c17d9b, 0xbb63e5ec, 0x8f844d75, 0x9c26d502,
0x449a2e7e, 0x5738b609, 0x63df1e90, 0x707d86e7, 0x0a104fa2, 0x19b2d7d5,
0x2d557f4c, 0x3ef7e73b, 0xd98eedc6, 0xca2c75b1, 0xfecbdd28, 0xed69455f,
0x97048c1a, 0x84a6146d, 0xb041bcf4, 0xa3e32483};
static const uint32_t table2_[256] = {
0x00000000, 0xa541927e, 0x4f6f520d, 0xea2ec073, 0x9edea41a, 0x3b9f3664,
0xd1b1f617, 0x74f06469, 0x38513ec5, 0x9d10acbb, 0x773e6cc8, 0xd27ffeb6,
0xa68f9adf, 0x03ce08a1, 0xe9e0c8d2, 0x4ca15aac, 0x70a27d8a, 0xd5e3eff4,
0x3fcd2f87, 0x9a8cbdf9, 0xee7cd990, 0x4b3d4bee, 0xa1138b9d, 0x045219e3,
0x48f3434f, 0xedb2d131, 0x079c1142, 0xa2dd833c, 0xd62de755, 0x736c752b,
0x9942b558, 0x3c032726, 0xe144fb14, 0x4405696a, 0xae2ba919, 0x0b6a3b67,
0x7f9a5f0e, 0xdadbcd70, 0x30f50d03, 0x95b49f7d, 0xd915c5d1, 0x7c5457af,
0x967a97dc, 0x333b05a2, 0x47cb61cb, 0xe28af3b5, 0x08a433c6, 0xade5a1b8,
0x91e6869e, 0x34a714e0, 0xde89d493, 0x7bc846ed, 0x0f382284, 0xaa79b0fa,
0x40577089, 0xe516e2f7, 0xa9b7b85b, 0x0cf62a25, 0xe6d8ea56, 0x43997828,
0x37691c41, 0x92288e3f, 0x78064e4c, 0xdd47dc32, 0xc76580d9, 0x622412a7,
0x880ad2d4, 0x2d4b40aa, 0x59bb24c3, 0xfcfab6bd, 0x16d476ce, 0xb395e4b0,
0xff34be1c, 0x5a752c62, 0xb05bec11, 0x151a7e6f, 0x61ea1a06, 0xc4ab8878,
0x2e85480b, 0x8bc4da75, 0xb7c7fd53, 0x12866f2d, 0xf8a8af5e, 0x5de93d20,
0x29195949, 0x8c58cb37, 0x66760b44, 0xc337993a, 0x8f96c396, 0x2ad751e8,
0xc0f9919b, 0x65b803e5, 0x1148678c, 0xb409f5f2, 0x5e273581, 0xfb66a7ff,
0x26217bcd, 0x8360e9b3, 0x694e29c0, 0xcc0fbbbe, 0xb8ffdfd7, 0x1dbe4da9,
0xf7908dda, 0x52d11fa4, 0x1e704508, 0xbb31d776, 0x511f1705, 0xf45e857b,
0x80aee112, 0x25ef736c, 0xcfc1b31f, 0x6a802161, 0x56830647, 0xf3c29439,
0x19ec544a, 0xbcadc634, 0xc85da25d, 0x6d1c3023, 0x8732f050, 0x2273622e,
0x6ed23882, 0xcb93aafc, 0x21bd6a8f, 0x84fcf8f1, 0xf00c9c98, 0x554d0ee6,
0xbf63ce95, 0x1a225ceb, 0x8b277743, 0x2e66e53d, 0xc448254e, 0x6109b730,
0x15f9d359, 0xb0b84127, 0x5a968154, 0xffd7132a, 0xb3764986, 0x1637dbf8,
0xfc191b8b, 0x595889f5, 0x2da8ed9c, 0x88e97fe2, 0x62c7bf91, 0xc7862def,
0xfb850ac9, 0x5ec498b7, 0xb4ea58c4, 0x11abcaba, 0x655baed3, 0xc01a3cad,
0x2a34fcde, 0x8f756ea0, 0xc3d4340c, 0x6695a672, 0x8cbb6601, 0x29faf47f,
0x5d0a9016, 0xf84b0268, 0x1265c21b, 0xb7245065, 0x6a638c57, 0xcf221e29,
0x250cde5a, 0x804d4c24, 0xf4bd284d, 0x51fcba33, 0xbbd27a40, 0x1e93e83e,
0x5232b292, 0xf77320ec, 0x1d5de09f, 0xb81c72e1, 0xccec1688, 0x69ad84f6,
0x83834485, 0x26c2d6fb, 0x1ac1f1dd, 0xbf8063a3, 0x55aea3d0, 0xf0ef31ae,
0x841f55c7, 0x215ec7b9, 0xcb7007ca, 0x6e3195b4, 0x2290cf18, 0x87d15d66,
0x6dff9d15, 0xc8be0f6b, 0xbc4e6b02, 0x190ff97c, 0xf321390f, 0x5660ab71,
0x4c42f79a, 0xe90365e4, 0x032da597, 0xa66c37e9, 0xd29c5380, 0x77ddc1fe,
0x9df3018d, 0x38b293f3, 0x7413c95f, 0xd1525b21, 0x3b7c9b52, 0x9e3d092c,
0xeacd6d45, 0x4f8cff3b, 0xa5a23f48, 0x00e3ad36, 0x3ce08a10, 0x99a1186e,
0x738fd81d, 0xd6ce4a63, 0xa23e2e0a, 0x077fbc74, 0xed517c07, 0x4810ee79,
0x04b1b4d5, 0xa1f026ab, 0x4bdee6d8, 0xee9f74a6, 0x9a6f10cf, 0x3f2e82b1,
0xd50042c2, 0x7041d0bc, 0xad060c8e, 0x08479ef0, 0xe2695e83, 0x4728ccfd,
0x33d8a894, 0x96993aea, 0x7cb7fa99, 0xd9f668e7, 0x9557324b, 0x3016a035,
0xda386046, 0x7f79f238, 0x0b899651, 0xaec8042f, 0x44e6c45c, 0xe1a75622,
0xdda47104, 0x78e5e37a, 0x92cb2309, 0x378ab177, 0x437ad51e, 0xe63b4760,
0x0c158713, 0xa954156d, 0xe5f54fc1, 0x40b4ddbf, 0xaa9a1dcc, 0x0fdb8fb2,
0x7b2bebdb, 0xde6a79a5, 0x3444b9d6, 0x91052ba8};
static const uint32_t table3_[256] = {
0x00000000, 0xdd45aab8, 0xbf672381, 0x62228939, 0x7b2231f3, 0xa6679b4b,
0xc4451272, 0x1900b8ca, 0xf64463e6, 0x2b01c95e, 0x49234067, 0x9466eadf,
0x8d665215, 0x5023f8ad, 0x32017194, 0xef44db2c, 0xe964b13d, 0x34211b85,
0x560392bc, 0x8b463804, 0x924680ce, 0x4f032a76, 0x2d21a34f, 0xf06409f7,
0x1f20d2db, 0xc2657863, 0xa047f15a, 0x7d025be2, 0x6402e328, 0xb9474990,
0xdb65c0a9, 0x06206a11, 0xd725148b, 0x0a60be33, 0x6842370a, 0xb5079db2,
0xac072578, 0x71428fc0, 0x136006f9, 0xce25ac41, 0x2161776d, 0xfc24ddd5,
0x9e0654ec, 0x4343fe54, 0x5a43469e, 0x8706ec26, 0xe524651f, 0x3861cfa7,
0x3e41a5b6, 0xe3040f0e, 0x81268637, 0x5c632c8f, 0x45639445, 0x98263efd,
0xfa04b7c4, 0x27411d7c, 0xc805c650, 0x15406ce8, 0x7762e5d1, 0xaa274f69,
0xb327f7a3, 0x6e625d1b, 0x0c40d422, 0xd1057e9a, 0xaba65fe7, 0x76e3f55f,
0x14c17c66, 0xc984d6de, 0xd0846e14, 0x0dc1c4ac, 0x6fe34d95, 0xb2a6e72d,
0x5de23c01, 0x80a796b9, 0xe2851f80, 0x3fc0b538, 0x26c00df2, 0xfb85a74a,
0x99a72e73, 0x44e284cb, 0x42c2eeda, 0x9f874462, 0xfda5cd5b, 0x20e067e3,
0x39e0df29, 0xe4a57591, 0x8687fca8, 0x5bc25610, 0xb4868d3c, 0x69c32784,
0x0be1aebd, 0xd6a40405, 0xcfa4bccf, 0x12e11677, 0x70c39f4e, 0xad8635f6,
0x7c834b6c, 0xa1c6e1d4, 0xc3e468ed, 0x1ea1c255, 0x07a17a9f, 0xdae4d027,
0xb8c6591e, 0x6583f3a6, 0x8ac7288a, 0x57828232, 0x35a00b0b, 0xe8e5a1b3,
0xf1e51979, 0x2ca0b3c1, 0x4e823af8, 0x93c79040, 0x95e7fa51, 0x48a250e9,
0x2a80d9d0, 0xf7c57368, 0xeec5cba2, 0x3380611a, 0x51a2e823, 0x8ce7429b,
0x63a399b7, 0xbee6330f, 0xdcc4ba36, 0x0181108e, 0x1881a844, 0xc5c402fc,
0xa7e68bc5, 0x7aa3217d, 0x52a0c93f, 0x8fe56387, 0xedc7eabe, 0x30824006,
0x2982f8cc, 0xf4c75274, 0x96e5db4d, 0x4ba071f5, 0xa4e4aad9, 0x79a10061,
0x1b838958, 0xc6c623e0, 0xdfc69b2a, 0x02833192, 0x60a1b8ab, 0xbde41213,
0xbbc47802, 0x6681d2ba, 0x04a35b83, 0xd9e6f13b, 0xc0e649f1, 0x1da3e349,
0x7f816a70, 0xa2c4c0c8, 0x4d801be4, 0x90c5b15c, 0xf2e73865, 0x2fa292dd,
0x36a22a17, 0xebe780af, 0x89c50996, 0x5480a32e, 0x8585ddb4, 0x58c0770c,
0x3ae2fe35, 0xe7a7548d, 0xfea7ec47, 0x23e246ff, 0x41c0cfc6, 0x9c85657e,
0x73c1be52, 0xae8414ea, 0xcca69dd3, 0x11e3376b, 0x08e38fa1, 0xd5a62519,
0xb784ac20, 0x6ac10698, 0x6ce16c89, 0xb1a4c631, 0xd3864f08, 0x0ec3e5b0,
0x17c35d7a, 0xca86f7c2, 0xa8a47efb, 0x75e1d443, 0x9aa50f6f, 0x47e0a5d7,
0x25c22cee, 0xf8878656, 0xe1873e9c, 0x3cc29424, 0x5ee01d1d, 0x83a5b7a5,
0xf90696d8, 0x24433c60, 0x4661b559, 0x9b241fe1, 0x8224a72b, 0x5f610d93,
0x3d4384aa, 0xe0062e12, 0x0f42f53e, 0xd2075f86, 0xb025d6bf, 0x6d607c07,
0x7460c4cd, 0xa9256e75, 0xcb07e74c, 0x16424df4, 0x106227e5, 0xcd278d5d,
0xaf050464, 0x7240aedc, 0x6b401616, 0xb605bcae, 0xd4273597, 0x09629f2f,
0xe6264403, 0x3b63eebb, 0x59416782, 0x8404cd3a, 0x9d0475f0, 0x4041df48,
0x22635671, 0xff26fcc9, 0x2e238253, 0xf36628eb, 0x9144a1d2, 0x4c010b6a,
0x5501b3a0, 0x88441918, 0xea669021, 0x37233a99, 0xd867e1b5, 0x05224b0d,
0x6700c234, 0xba45688c, 0xa345d046, 0x7e007afe, 0x1c22f3c7, 0xc167597f,
0xc747336e, 0x1a0299d6, 0x782010ef, 0xa565ba57, 0xbc65029d, 0x6120a825,
0x0302211c, 0xde478ba4, 0x31035088, 0xec46fa30, 0x8e647309, 0x5321d9b1,
0x4a21617b, 0x9764cbc3, 0xf54642fa, 0x2803e842};
// Used to fetch a naturally-aligned 32-bit word in little endian byte-order
static inline uint32_t LE_LOAD32(const uint8_t* p) {
return DecodeFixed32(reinterpret_cast<const char*>(p));
}
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#endif // !__SSE4_2__
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
static inline void DefaultCRC32(uint64_t* l, uint8_t const** p) {
#ifndef __SSE4_2__
uint32_t c = static_cast<uint32_t>(*l ^ LE_LOAD32(*p));
*p += 4;
*l = table3_[c & 0xff] ^ table2_[(c >> 8) & 0xff] ^
table1_[(c >> 16) & 0xff] ^ table0_[c >> 24];
// DO it twice.
c = static_cast<uint32_t>(*l ^ LE_LOAD32(*p));
*p += 4;
*l = table3_[c & 0xff] ^ table2_[(c >> 8) & 0xff] ^
table1_[(c >> 16) & 0xff] ^ table0_[c >> 24];
cross-platform compatibility improvements Summary: We've had a couple CockroachDB users fail to build RocksDB on exotic platforms, so I figured I'd try my hand at solving these issues upstream. The problems stem from a) `USE_SSE=1` being too aggressive about turning on SSE4.2, even on toolchains that don't support SSE4.2 and b) RocksDB attempting to detect support for thread-local storage based on OS, even though it can vary by compiler on the same OS. See the individual commit messages for details. Regarding SSE support, this PR should change virtually nothing for non-CMake based builds. `make`, `PORTABLE=1 make`, `USE_SSE=1 make`, and `PORTABLE=1 USE_SSE=1 make` function exactly as before, except that SSE support will be automatically disabled when a simple SSE4.2-using test program fails to compile, as it does on OpenBSD. (OpenBSD's ports GCC supports SSE4.2, but its binutils do not, so `__SSE_4_2__` is defined but an SSE4.2-using program will fail to assemble.) A warning is emitted in this case. The CMake build is modified to support the same set of options, except that `USE_SSE` is spelled `FORCE_SSE42` because `USE_SSE` is rather useless now that we can automatically detect SSE support, and I figure changing options in the CMake build is less disruptive than changing the non-CMake build. I've tested these changes on all the platforms I can get my hands on (macOS, Windows MSVC, Windows MinGW, and OpenBSD) and it all works splendidly. Let me know if there's anything you object to—I obviously don't mean to break any of your build pipelines in the process of fixing ours downstream. Closes https://github.com/facebook/rocksdb/pull/2199 Differential Revision: D5054042 Pulled By: yiwu-arbug fbshipit-source-id: 938e1fc665c049c02ae15698e1409155b8e72171
2017-05-15 21:42:32 +00:00
#elif defined(__LP64__) || defined(_WIN64)
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
*l = _mm_crc32_u64(*l, DecodeFixed64(reinterpret_cast<const char*>(*p)));
*p += 8;
2015-12-11 01:26:11 +00:00
#else
*l = _mm_crc32_u32(static_cast<unsigned int>(*l), LE_LOAD32(*p));
2015-12-11 01:26:11 +00:00
*p += 4;
*l = _mm_crc32_u32(static_cast<unsigned int>(*l), LE_LOAD32(*p));
2015-12-11 01:26:11 +00:00
*p += 4;
#endif
}
template <void (*CRC32)(uint64_t*, uint8_t const**)>
uint32_t ExtendImpl(uint32_t crc, const char* buf, size_t size) {
const uint8_t* p = reinterpret_cast<const uint8_t*>(buf);
const uint8_t* e = p + size;
uint64_t l = crc ^ 0xffffffffu;
// Align n to (1 << m) byte boundary
#define ALIGN(n, m) ((n + ((1 << m) - 1)) & ~((1 << m) - 1))
#define STEP1 \
do { \
int c = (l & 0xff) ^ *p++; \
l = table0_[c] ^ (l >> 8); \
} while (0)
// Point x at first 16-byte aligned byte in string. This might be
// just past the end of the string.
const uintptr_t pval = reinterpret_cast<uintptr_t>(p);
const uint8_t* x = reinterpret_cast<const uint8_t*>(ALIGN(pval, 4));
if (x <= e) {
// Process bytes until finished or p is 16-byte aligned
while (p != x) {
STEP1;
}
}
// Process bytes 16 at a time
while ((e - p) >= 16) {
CRC32(&l, &p);
CRC32(&l, &p);
}
// Process bytes 8 at a time
while ((e - p) >= 8) {
CRC32(&l, &p);
}
// Process the last few bytes
while (p != e) {
STEP1;
}
#undef STEP1
#undef ALIGN
return static_cast<uint32_t>(l ^ 0xffffffffu);
}
using Function = uint32_t (*)(uint32_t, const char*, size_t);
#if defined(HAVE_POWER8) && defined(HAS_ALTIVEC)
uint32_t ExtendPPCImpl(uint32_t crc, const char* buf, size_t size) {
return crc32c_ppc(crc, (const unsigned char*)buf, size);
}
#if __linux__
static int arch_ppc_probe(void) {
arch_ppc_crc32 = 0;
#if defined(__powerpc64__) && defined(ROCKSDB_AUXV_GETAUXVAL_PRESENT)
if (getauxval(AT_HWCAP2) & PPC_FEATURE2_VEC_CRYPTO) arch_ppc_crc32 = 1;
#endif /* __powerpc64__ */
return arch_ppc_crc32;
}
#elif __FreeBSD__
static int arch_ppc_probe(void) {
unsigned long cpufeatures;
arch_ppc_crc32 = 0;
#if defined(__powerpc64__)
elf_aux_info(AT_HWCAP2, &cpufeatures, sizeof(cpufeatures));
if (cpufeatures & PPC_FEATURE2_HAS_VEC_CRYPTO) arch_ppc_crc32 = 1;
#endif /* __powerpc64__ */
return arch_ppc_crc32;
}
#endif // __linux__
static bool isAltiVec() {
if (arch_ppc_probe()) {
return true;
} else {
return false;
}
}
#endif
#if defined(HAVE_ARM64_CRC)
uint32_t ExtendARMImpl(uint32_t crc, const char* buf, size_t size) {
return crc32c_arm64(crc, (const unsigned char*)buf, size);
}
#endif
std::string IsFastCrc32Supported() {
bool has_fast_crc = false;
std::string fast_zero_msg;
std::string arch;
#ifdef HAVE_POWER8
#ifdef HAS_ALTIVEC
if (arch_ppc_probe()) {
has_fast_crc = true;
arch = "PPC";
}
#else
has_fast_crc = false;
arch = "PPC";
#endif
#elif defined(HAVE_ARM64_CRC)
if (crc32c_runtime_check()) {
has_fast_crc = true;
arch = "Arm64";
pmull_runtime_flag = crc32c_pmull_runtime_check();
} else {
has_fast_crc = false;
arch = "Arm64";
}
#else
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#ifdef __SSE4_2__
has_fast_crc = true;
#endif // __SSE4_2__
arch = "x86";
#endif
if (has_fast_crc) {
fast_zero_msg.append("Supported on " + arch);
} else {
fast_zero_msg.append("Not supported on " + arch);
}
return fast_zero_msg;
}
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
/*
* Copyright 2016 Ferry Toth, Exalon Delft BV, The Netherlands
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the author be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
* Ferry Toth
* ftoth@exalondelft.nl
*
* https://github.com/htot/crc32c
*
* Modified by Facebook
*
* Original intel whitepaper:
* "Fast CRC Computation for iSCSI Polynomial Using CRC32 Instruction"
* https://www.intel.com/content/dam/www/public/us/en/documents/white-papers/crc-iscsi-polynomial-crc32-instruction-paper.pdf
*
* This version is from the folly library, created by Dave Watson
* <davejwatson@fb.com>
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
*
*/
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#if defined(__SSE4_2__) && defined(__PCLMUL__)
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
#define CRCtriplet(crc, buf, offset) \
crc##0 = _mm_crc32_u64(crc##0, *(buf##0 + offset)); \
crc##1 = _mm_crc32_u64(crc##1, *(buf##1 + offset)); \
crc##2 = _mm_crc32_u64(crc##2, *(buf##2 + offset));
#define CRCduplet(crc, buf, offset) \
crc##0 = _mm_crc32_u64(crc##0, *(buf##0 + offset)); \
crc##1 = _mm_crc32_u64(crc##1, *(buf##1 + offset));
#define CRCsinglet(crc, buf, offset) \
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
crc = _mm_crc32_u64(crc, *(uint64_t*)(buf + offset));
// Numbers taken directly from intel whitepaper.
// clang-format off
const uint64_t clmul_constants[] = {
0x14cd00bd6, 0x105ec76f0, 0x0ba4fc28e, 0x14cd00bd6,
0x1d82c63da, 0x0f20c0dfe, 0x09e4addf8, 0x0ba4fc28e,
0x039d3b296, 0x1384aa63a, 0x102f9b8a2, 0x1d82c63da,
0x14237f5e6, 0x01c291d04, 0x00d3b6092, 0x09e4addf8,
0x0c96cfdc0, 0x0740eef02, 0x18266e456, 0x039d3b296,
0x0daece73e, 0x0083a6eec, 0x0ab7aff2a, 0x102f9b8a2,
0x1248ea574, 0x1c1733996, 0x083348832, 0x14237f5e6,
0x12c743124, 0x02ad91c30, 0x0b9e02b86, 0x00d3b6092,
0x018b33a4e, 0x06992cea2, 0x1b331e26a, 0x0c96cfdc0,
0x17d35ba46, 0x07e908048, 0x1bf2e8b8a, 0x18266e456,
0x1a3e0968a, 0x11ed1f9d8, 0x0ce7f39f4, 0x0daece73e,
0x061d82e56, 0x0f1d0f55e, 0x0d270f1a2, 0x0ab7aff2a,
0x1c3f5f66c, 0x0a87ab8a8, 0x12ed0daac, 0x1248ea574,
0x065863b64, 0x08462d800, 0x11eef4f8e, 0x083348832,
0x1ee54f54c, 0x071d111a8, 0x0b3e32c28, 0x12c743124,
0x0064f7f26, 0x0ffd852c6, 0x0dd7e3b0c, 0x0b9e02b86,
0x0f285651c, 0x0dcb17aa4, 0x010746f3c, 0x018b33a4e,
0x1c24afea4, 0x0f37c5aee, 0x0271d9844, 0x1b331e26a,
0x08e766a0c, 0x06051d5a2, 0x093a5f730, 0x17d35ba46,
0x06cb08e5c, 0x11d5ca20e, 0x06b749fb2, 0x1bf2e8b8a,
0x1167f94f2, 0x021f3d99c, 0x0cec3662e, 0x1a3e0968a,
0x19329634a, 0x08f158014, 0x0e6fc4e6a, 0x0ce7f39f4,
0x08227bb8a, 0x1a5e82106, 0x0b0cd4768, 0x061d82e56,
0x13c2b89c4, 0x188815ab2, 0x0d7a4825c, 0x0d270f1a2,
0x10f5ff2ba, 0x105405f3e, 0x00167d312, 0x1c3f5f66c,
0x0f6076544, 0x0e9adf796, 0x026f6a60a, 0x12ed0daac,
0x1a2adb74e, 0x096638b34, 0x19d34af3a, 0x065863b64,
0x049c3cc9c, 0x1e50585a0, 0x068bce87a, 0x11eef4f8e,
0x1524fa6c6, 0x19f1c69dc, 0x16cba8aca, 0x1ee54f54c,
0x042d98888, 0x12913343e, 0x1329d9f7e, 0x0b3e32c28,
0x1b1c69528, 0x088f25a3a, 0x02178513a, 0x0064f7f26,
0x0e0ac139e, 0x04e36f0b0, 0x0170076fa, 0x0dd7e3b0c,
0x141a1a2e2, 0x0bd6f81f8, 0x16ad828b4, 0x0f285651c,
0x041d17b64, 0x19425cbba, 0x1fae1cc66, 0x010746f3c,
0x1a75b4b00, 0x18db37e8a, 0x0f872e54c, 0x1c24afea4,
0x01e41e9fc, 0x04c144932, 0x086d8e4d2, 0x0271d9844,
0x160f7af7a, 0x052148f02, 0x05bb8f1bc, 0x08e766a0c,
0x0a90fd27a, 0x0a3c6f37a, 0x0b3af077a, 0x093a5f730,
0x04984d782, 0x1d22c238e, 0x0ca6ef3ac, 0x06cb08e5c,
0x0234e0b26, 0x063ded06a, 0x1d88abd4a, 0x06b749fb2,
0x04597456a, 0x04d56973c, 0x0e9e28eb4, 0x1167f94f2,
0x07b3ff57a, 0x19385bf2e, 0x0c9c8b782, 0x0cec3662e,
0x13a9cba9e, 0x0e417f38a, 0x093e106a4, 0x19329634a,
0x167001a9c, 0x14e727980, 0x1ddffc5d4, 0x0e6fc4e6a,
0x00df04680, 0x0d104b8fc, 0x02342001e, 0x08227bb8a,
0x00a2a8d7e, 0x05b397730, 0x168763fa6, 0x0b0cd4768,
0x1ed5a407a, 0x0e78eb416, 0x0d2c3ed1a, 0x13c2b89c4,
0x0995a5724, 0x1641378f0, 0x19b1afbc4, 0x0d7a4825c,
0x109ffedc0, 0x08d96551c, 0x0f2271e60, 0x10f5ff2ba,
0x00b0bf8ca, 0x00bf80dd2, 0x123888b7a, 0x00167d312,
0x1e888f7dc, 0x18dcddd1c, 0x002ee03b2, 0x0f6076544,
0x183e8d8fe, 0x06a45d2b2, 0x133d7a042, 0x026f6a60a,
0x116b0f50c, 0x1dd3e10e8, 0x05fabe670, 0x1a2adb74e,
0x130004488, 0x0de87806c, 0x000bcf5f6, 0x19d34af3a,
0x18f0c7078, 0x014338754, 0x017f27698, 0x049c3cc9c,
0x058ca5f00, 0x15e3e77ee, 0x1af900c24, 0x068bce87a,
0x0b5cfca28, 0x0dd07448e, 0x0ded288f8, 0x1524fa6c6,
0x059f229bc, 0x1d8048348, 0x06d390dec, 0x16cba8aca,
0x037170390, 0x0a3e3e02c, 0x06353c1cc, 0x042d98888,
0x0c4584f5c, 0x0d73c7bea, 0x1f16a3418, 0x1329d9f7e,
0x0531377e2, 0x185137662, 0x1d8d9ca7c, 0x1b1c69528,
0x0b25b29f2, 0x18a08b5bc, 0x19fb2a8b0, 0x02178513a,
0x1a08fe6ac, 0x1da758ae0, 0x045cddf4e, 0x0e0ac139e,
0x1a91647f2, 0x169cf9eb0, 0x1a0f717c4, 0x0170076fa,
};
// Compute the crc32c value for buffer smaller than 8
#ifdef ROCKSDB_UBSAN_RUN
#if defined(__clang__)
__attribute__((__no_sanitize__("alignment")))
#elif defined(__GNUC__)
__attribute__((__no_sanitize_undefined__))
#endif
#endif
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
inline void align_to_8(
size_t len,
uint64_t& crc0, // crc so far, updated on return
const unsigned char*& next) { // next data pointer, updated on return
uint32_t crc32bit = static_cast<uint32_t>(crc0);
if (len & 0x04) {
crc32bit = _mm_crc32_u32(crc32bit, *(uint32_t*)next);
next += sizeof(uint32_t);
}
if (len & 0x02) {
crc32bit = _mm_crc32_u16(crc32bit, *(uint16_t*)next);
next += sizeof(uint16_t);
}
if (len & 0x01) {
crc32bit = _mm_crc32_u8(crc32bit, *(next));
next++;
}
crc0 = crc32bit;
}
//
// CombineCRC performs pclmulqdq multiplication of 2 partial CRC's and a well
// chosen constant and xor's these with the remaining CRC.
//
inline uint64_t CombineCRC(
size_t block_size,
uint64_t crc0,
uint64_t crc1,
uint64_t crc2,
const uint64_t* next2) {
const auto multiplier =
*(reinterpret_cast<const __m128i*>(clmul_constants) + block_size - 1);
const auto crc0_xmm = _mm_set_epi64x(0, crc0);
const auto res0 = _mm_clmulepi64_si128(crc0_xmm, multiplier, 0x00);
const auto crc1_xmm = _mm_set_epi64x(0, crc1);
const auto res1 = _mm_clmulepi64_si128(crc1_xmm, multiplier, 0x10);
const auto res = _mm_xor_si128(res0, res1);
crc0 = _mm_cvtsi128_si64(res);
crc0 = crc0 ^ *((uint64_t*)next2 - 1);
crc2 = _mm_crc32_u64(crc2, crc0);
return crc2;
}
// Compute CRC-32C using the Intel hardware instruction.
#ifdef ROCKSDB_UBSAN_RUN
#if defined(__clang__)
__attribute__((__no_sanitize__("alignment")))
#elif defined(__GNUC__)
__attribute__((__no_sanitize_undefined__))
#endif
#endif
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
uint32_t crc32c_3way(uint32_t crc, const char* buf, size_t len) {
const unsigned char* next = (const unsigned char*)buf;
uint64_t count;
uint64_t crc0, crc1, crc2;
crc0 = crc ^ 0xffffffffu;
if (len >= 8) {
// if len > 216 then align and use triplets
if (len > 216) {
{
// Work on the bytes (< 8) before the first 8-byte alignment addr starts
uint64_t align_bytes = (8 - (uintptr_t)next) & 7;
len -= align_bytes;
align_to_8(align_bytes, crc0, next);
}
// Now work on the remaining blocks
count = len / 24; // number of triplets
len %= 24; // bytes remaining
uint64_t n = count >> 7; // #blocks = first block + full blocks
uint64_t block_size = count & 127;
if (block_size == 0) {
block_size = 128;
} else {
n++;
}
// points to the first byte of the next block
const uint64_t* next0 = (uint64_t*)next + block_size;
const uint64_t* next1 = next0 + block_size;
const uint64_t* next2 = next1 + block_size;
crc1 = crc2 = 0;
// Use Duff's device, a for() loop inside a switch()
// statement. This needs to execute at least once, round len
// down to nearest triplet multiple
switch (block_size) {
case 128:
do {
// jumps here for a full block of len 128
CRCtriplet(crc, next, -128);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 127:
// jumps here or below for the first block smaller
CRCtriplet(crc, next, -127);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 126:
CRCtriplet(crc, next, -126); // than 128
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 125:
CRCtriplet(crc, next, -125);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 124:
CRCtriplet(crc, next, -124);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 123:
CRCtriplet(crc, next, -123);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 122:
CRCtriplet(crc, next, -122);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 121:
CRCtriplet(crc, next, -121);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 120:
CRCtriplet(crc, next, -120);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 119:
CRCtriplet(crc, next, -119);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 118:
CRCtriplet(crc, next, -118);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 117:
CRCtriplet(crc, next, -117);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 116:
CRCtriplet(crc, next, -116);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 115:
CRCtriplet(crc, next, -115);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 114:
CRCtriplet(crc, next, -114);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 113:
CRCtriplet(crc, next, -113);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 112:
CRCtriplet(crc, next, -112);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 111:
CRCtriplet(crc, next, -111);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 110:
CRCtriplet(crc, next, -110);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 109:
CRCtriplet(crc, next, -109);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 108:
CRCtriplet(crc, next, -108);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 107:
CRCtriplet(crc, next, -107);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 106:
CRCtriplet(crc, next, -106);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 105:
CRCtriplet(crc, next, -105);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 104:
CRCtriplet(crc, next, -104);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 103:
CRCtriplet(crc, next, -103);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 102:
CRCtriplet(crc, next, -102);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 101:
CRCtriplet(crc, next, -101);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 100:
CRCtriplet(crc, next, -100);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 99:
CRCtriplet(crc, next, -99);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 98:
CRCtriplet(crc, next, -98);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 97:
CRCtriplet(crc, next, -97);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 96:
CRCtriplet(crc, next, -96);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 95:
CRCtriplet(crc, next, -95);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 94:
CRCtriplet(crc, next, -94);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 93:
CRCtriplet(crc, next, -93);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 92:
CRCtriplet(crc, next, -92);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 91:
CRCtriplet(crc, next, -91);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 90:
CRCtriplet(crc, next, -90);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 89:
CRCtriplet(crc, next, -89);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 88:
CRCtriplet(crc, next, -88);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 87:
CRCtriplet(crc, next, -87);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 86:
CRCtriplet(crc, next, -86);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 85:
CRCtriplet(crc, next, -85);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 84:
CRCtriplet(crc, next, -84);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 83:
CRCtriplet(crc, next, -83);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 82:
CRCtriplet(crc, next, -82);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 81:
CRCtriplet(crc, next, -81);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 80:
CRCtriplet(crc, next, -80);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 79:
CRCtriplet(crc, next, -79);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 78:
CRCtriplet(crc, next, -78);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 77:
CRCtriplet(crc, next, -77);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 76:
CRCtriplet(crc, next, -76);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 75:
CRCtriplet(crc, next, -75);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 74:
CRCtriplet(crc, next, -74);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 73:
CRCtriplet(crc, next, -73);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 72:
CRCtriplet(crc, next, -72);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 71:
CRCtriplet(crc, next, -71);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 70:
CRCtriplet(crc, next, -70);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 69:
CRCtriplet(crc, next, -69);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 68:
CRCtriplet(crc, next, -68);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 67:
CRCtriplet(crc, next, -67);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 66:
CRCtriplet(crc, next, -66);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 65:
CRCtriplet(crc, next, -65);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 64:
CRCtriplet(crc, next, -64);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 63:
CRCtriplet(crc, next, -63);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 62:
CRCtriplet(crc, next, -62);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 61:
CRCtriplet(crc, next, -61);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 60:
CRCtriplet(crc, next, -60);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 59:
CRCtriplet(crc, next, -59);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 58:
CRCtriplet(crc, next, -58);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 57:
CRCtriplet(crc, next, -57);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 56:
CRCtriplet(crc, next, -56);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 55:
CRCtriplet(crc, next, -55);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 54:
CRCtriplet(crc, next, -54);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 53:
CRCtriplet(crc, next, -53);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 52:
CRCtriplet(crc, next, -52);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 51:
CRCtriplet(crc, next, -51);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 50:
CRCtriplet(crc, next, -50);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 49:
CRCtriplet(crc, next, -49);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 48:
CRCtriplet(crc, next, -48);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 47:
CRCtriplet(crc, next, -47);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 46:
CRCtriplet(crc, next, -46);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 45:
CRCtriplet(crc, next, -45);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 44:
CRCtriplet(crc, next, -44);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 43:
CRCtriplet(crc, next, -43);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 42:
CRCtriplet(crc, next, -42);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 41:
CRCtriplet(crc, next, -41);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 40:
CRCtriplet(crc, next, -40);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 39:
CRCtriplet(crc, next, -39);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 38:
CRCtriplet(crc, next, -38);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 37:
CRCtriplet(crc, next, -37);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 36:
CRCtriplet(crc, next, -36);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 35:
CRCtriplet(crc, next, -35);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 34:
CRCtriplet(crc, next, -34);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 33:
CRCtriplet(crc, next, -33);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 32:
CRCtriplet(crc, next, -32);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 31:
CRCtriplet(crc, next, -31);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 30:
CRCtriplet(crc, next, -30);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 29:
CRCtriplet(crc, next, -29);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 28:
CRCtriplet(crc, next, -28);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 27:
CRCtriplet(crc, next, -27);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 26:
CRCtriplet(crc, next, -26);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 25:
CRCtriplet(crc, next, -25);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 24:
CRCtriplet(crc, next, -24);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 23:
CRCtriplet(crc, next, -23);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 22:
CRCtriplet(crc, next, -22);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 21:
CRCtriplet(crc, next, -21);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 20:
CRCtriplet(crc, next, -20);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 19:
CRCtriplet(crc, next, -19);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 18:
CRCtriplet(crc, next, -18);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 17:
CRCtriplet(crc, next, -17);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 16:
CRCtriplet(crc, next, -16);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 15:
CRCtriplet(crc, next, -15);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 14:
CRCtriplet(crc, next, -14);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 13:
CRCtriplet(crc, next, -13);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 12:
CRCtriplet(crc, next, -12);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 11:
CRCtriplet(crc, next, -11);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 10:
CRCtriplet(crc, next, -10);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 9:
CRCtriplet(crc, next, -9);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 8:
CRCtriplet(crc, next, -8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 7:
CRCtriplet(crc, next, -7);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 6:
CRCtriplet(crc, next, -6);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 5:
CRCtriplet(crc, next, -5);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 4:
CRCtriplet(crc, next, -4);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 3:
CRCtriplet(crc, next, -3);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 2:
CRCtriplet(crc, next, -2);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 1:
CRCduplet(crc, next, -1); // the final triplet is actually only 2
//{ CombineCRC(); }
crc0 = CombineCRC(block_size, crc0, crc1, crc2, next2);
if (--n > 0) {
crc1 = crc2 = 0;
block_size = 128;
// points to the first byte of the next block
next0 = next2 + 128;
next1 = next0 + 128; // from here on all blocks are 128 long
next2 = next1 + 128;
}
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 0:;
} while (n > 0);
}
next = (const unsigned char*)next2;
}
uint64_t count2 = len >> 3; // 216 of less bytes is 27 or less singlets
len = len & 7;
next += (count2 * 8);
switch (count2) {
case 27:
CRCsinglet(crc0, next, -27 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 26:
CRCsinglet(crc0, next, -26 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 25:
CRCsinglet(crc0, next, -25 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 24:
CRCsinglet(crc0, next, -24 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 23:
CRCsinglet(crc0, next, -23 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 22:
CRCsinglet(crc0, next, -22 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 21:
CRCsinglet(crc0, next, -21 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 20:
CRCsinglet(crc0, next, -20 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 19:
CRCsinglet(crc0, next, -19 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 18:
CRCsinglet(crc0, next, -18 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 17:
CRCsinglet(crc0, next, -17 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 16:
CRCsinglet(crc0, next, -16 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 15:
CRCsinglet(crc0, next, -15 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 14:
CRCsinglet(crc0, next, -14 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 13:
CRCsinglet(crc0, next, -13 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 12:
CRCsinglet(crc0, next, -12 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 11:
CRCsinglet(crc0, next, -11 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 10:
CRCsinglet(crc0, next, -10 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 9:
CRCsinglet(crc0, next, -9 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 8:
CRCsinglet(crc0, next, -8 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 7:
CRCsinglet(crc0, next, -7 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 6:
CRCsinglet(crc0, next, -6 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 5:
CRCsinglet(crc0, next, -5 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 4:
CRCsinglet(crc0, next, -4 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 3:
CRCsinglet(crc0, next, -3 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 2:
CRCsinglet(crc0, next, -2 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 1:
CRCsinglet(crc0, next, -1 * 8);
FALLTHROUGH_INTENDED;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
case 0:;
}
}
{
align_to_8(len, crc0, next);
return (uint32_t)crc0 ^ 0xffffffffu;
}
}
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#endif //__SSE4_2__ && __PCLMUL__
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
static inline Function Choose_Extend() {
#ifdef HAVE_POWER8
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
return isAltiVec() ? ExtendPPCImpl : ExtendImpl<DefaultCRC32>;
#elif defined(HAVE_ARM64_CRC)
if(crc32c_runtime_check()) {
pmull_runtime_flag = crc32c_pmull_runtime_check();
return ExtendARMImpl;
} else {
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
return ExtendImpl<DefaultCRC32>;
}
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
#elif defined(__SSE4_2__) && defined(__PCLMUL__) && !defined NO_THREEWAY_CRC32C
// NOTE: runtime detection no longer supported on x86
(void)ExtendImpl<DefaultCRC32>; // suppress unused warning
return crc32c_3way;
#else
Simplify detection of x86 CPU features (#11419) Summary: **Background** - runtime detection of certain x86 CPU features was added for optimizing CRC32c checksums, where performance is dramatically affected by the availability of certain CPU instructions and code using intrinsics for those instructions. And Java builds with native library try to be broadly compatible but performant. What has changed is that CRC32c is no longer the most efficient cheecksum on contemporary x86_64 hardware, nor the default checksum. XXH3 is generally faster and not as dramatically impacted by the availability of certain CPU instructions. For example, on my Skylake system using db_bench (similar on an older Skylake system without AVX512): PORTABLE=1 empty USE_SSE : xxh3->8 GB/s crc32c->0.8 GB/s (no SSE4.2 nor AVX2 instructions) PORTABLE=1 USE_SSE=1 : xxh3->19 GB/s crc32c->16 GB/s (with SSE4.2 and AVX2) PORTABLE=0 USE_SSE ignored: xxh3->28 GB/s crc32c->16 GB/s (also some AVX512) Testing a ~10 year old system, with SSE4.2 but without AVX2, crc32c is a similar speed to the new systems but xxh3 is only about half that speed, also 8GB/s like the non-AVX2 compile above. Given that xxh3 has specific optimization for AVX2, I think we can infer that that crc32c is only fastest for that ~2008-2013 period when SSE4.2 was included but not AVX2. And given that xxh3 is only about 2x slower on these systems (not like >10x slower for unoptimized crc32c), I don't think we need to invest too much in optimally adapting to these old cases. x86 hardware that doesn't support fast CRC32c is now extremely rare, so requiring a custom build to support such hardware is fine IMHO. **This change** does two related things: * Remove runtime CPU detection for optimizing CRC32c on x86. Maintaining this code is non-zero work, and compiling special code that doesn't work on the configured target instruction set for code generation is always dubious. (On the one hand we have to ensure the CRC32c code uses SSE4.2 but on the other hand we have to ensure nothing else does.) * Detect CPU features in source code, not in build scripts. Although there are some hypothetical advantages to detectiong in build scripts (compiler generality), RocksDB supports at least three build systems: make, cmake, and buck. It's not practical to support feature detection on all three, and we have suffered from missed optimization opportunities by relying on missing or incomplete detection in cmake and buck. We also depend on some components like xxhash that do source code detection anyway. **In more detail:** * `HAVE_SSE42`, `HAVE_AVX2`, and `HAVE_PCLMUL` replaced by standard macros `__SSE4_2__`, `__AVX2__`, and `__PCLMUL__`. * MSVC does not provide high fidelity defines for SSE, PCLMUL, or POPCNT, but we can infer those from `__AVX__` or `__AVX2__` in a compatibility header. In rare cases of false negative or false positive feature detection, a build engineer should be able to set defines to work around the issue. * `__POPCNT__` is another standard define, but we happen to only need it on MSVC, where it is set by that compatibility header, or can be set by the build engineer. * `PORTABLE` can be set to a CPU type, e.g. "haswell", to compile for that CPU type. * `USE_SSE` is deprecated, now equivalent to PORTABLE=haswell, which roughly approximates its old behavior. Notably, this change should enable more builds to use the AVX2-optimized Bloom filter implementation. Pull Request resolved: https://github.com/facebook/rocksdb/pull/11419 Test Plan: existing tests, CI Manual performance tests after the change match the before above (none expected with make build). We also see AVX2 optimized Bloom filter code enabled when expected, by injecting a compiler error. (Performance difference is not big on my current CPU.) Reviewed By: ajkr Differential Revision: D45489041 Pulled By: pdillinger fbshipit-source-id: 60ceb0dd2aa3b365c99ed08a8b2a087a9abb6a70
2023-05-10 05:25:45 +00:00
return ExtendImpl<DefaultCRC32>;
Port 3 way SSE4.2 crc32c implementation from Folly Summary: **# Summary** RocksDB uses SSE crc32 intrinsics to calculate the crc32 values but it does it in single way fashion (not pipelined on single CPU core). Intel's whitepaper () published an algorithm that uses 3-way pipelining for the crc32 intrinsics, then use pclmulqdq intrinsic to combine the values. Because pclmulqdq has overhead on its own, this algorithm will show perf gains on buffers larger than 216 bytes, which makes RocksDB a perfect user, since most of the buffers RocksDB call crc32c on is over 4KB. Initial db_bench show tremendous CPU gain. This change uses the 3-way SSE algorithm by default. The old SSE algorithm is now behind a compiler tag NO_THREEWAY_CRC32C. If user compiles the code with NO_THREEWAY_CRC32C=1 then the old SSE Crc32c algorithm would be used. If the server does not have SSE4.2 at the run time the slow way (Non SSE) will be used. **# Performance Test Results** We ran the FillRandom and ReadRandom benchmarks in db_bench. ReadRandom is the point of interest here since it calculates the CRC32 for the in-mem buffers. We did 3 runs for each algorithm. Before this change the CRC32 value computation takes about 11.5% of total CPU cost, and with the new 3-way algorithm it reduced to around 4.5%. The overall throughput also improved from 25.53MB/s to 27.63MB/s. 1) ReadRandom in db_bench overall metrics PER RUN Algorithm | run | micros/op | ops/sec |Throughput (MB/s) 3-way | 1 | 4.143 | 241387 | 26.7 3-way | 2 | 3.775 | 264872 | 29.3 3-way | 3 | 4.116 | 242929 | 26.9 FastCrc32c|1 | 4.037 | 247727 | 27.4 FastCrc32c|2 | 4.648 | 215166 | 23.8 FastCrc32c|3 | 4.352 | 229799 | 25.4 AVG Algorithm | Average of micros/op | Average of ops/sec | Average of Throughput (MB/s) 3-way | 4.01 | 249,729 | 27.63 FastCrc32c | 4.35 | 230,897 | 25.53 2) Crc32c computation CPU cost (inclusive samples percentage) PER RUN Implementation | run |  TotalSamples | Crc32c percentage 3-way   | 1    |  4,572,250,000 | 4.37% 3-way   | 2    |  3,779,250,000 | 4.62% 3-way   | 3    |  4,129,500,000 | 4.48% FastCrc32c     | 1    |  4,663,500,000 | 11.24% FastCrc32c     | 2    |  4,047,500,000 | 12.34% FastCrc32c     | 3    |  4,366,750,000 | 11.68% **# Test Plan** make -j64 corruption_test && ./corruption_test By default it uses 3-way SSE algorithm NO_THREEWAY_CRC32C=1 make -j64 corruption_test && ./corruption_test make clean && DEBUG_LEVEL=0 make -j64 db_bench make clean && DEBUG_LEVEL=0 NO_THREEWAY_CRC32C=1 make -j64 db_bench Closes https://github.com/facebook/rocksdb/pull/3173 Differential Revision: D6330882 Pulled By: yingsu00 fbshipit-source-id: 8ec3d89719533b63b536a736663ca6f0dd4482e9
2017-12-20 02:20:50 +00:00
#endif
}
static Function ChosenExtend = Choose_Extend();
uint32_t Extend(uint32_t crc, const char* buf, size_t size) {
return ChosenExtend(crc, buf, size);
}
// The code for crc32c combine, copied with permission from folly
// Standard galois-field multiply. The only modification is that a,
// b, m, and p are all bit-reflected.
//
// https://en.wikipedia.org/wiki/Finite_field_arithmetic
static constexpr uint32_t gf_multiply_sw_1(
size_t i, uint32_t p, uint32_t a, uint32_t b, uint32_t m) {
// clang-format off
return i == 32 ? p : gf_multiply_sw_1(
/* i = */ i + 1,
/* p = */ p ^ ((0u-((b >> 31) & 1)) & a),
/* a = */ (a >> 1) ^ ((0u-(a & 1)) & m),
/* b = */ b << 1,
/* m = */ m);
// clang-format on
}
static constexpr uint32_t gf_multiply_sw(uint32_t a, uint32_t b, uint32_t m) {
return gf_multiply_sw_1(/* i = */ 0, /* p = */ 0, a, b, m);
}
static constexpr uint32_t gf_square_sw(uint32_t a, uint32_t m) {
return gf_multiply_sw(a, a, m);
}
template <size_t i, uint32_t m>
struct gf_powers_memo {
static constexpr uint32_t value =
gf_square_sw(gf_powers_memo<i - 1, m>::value, m);
};
template <uint32_t m>
struct gf_powers_memo<0, m> {
static constexpr uint32_t value = m;
};
template <typename T, T... Ints>
struct integer_sequence {
using value_type = T;
static constexpr size_t size() { return sizeof...(Ints); }
};
template <typename T, std::size_t N, T... Is>
struct make_integer_sequence : make_integer_sequence<T, N - 1, N - 1, Is...> {};
template <typename T, T... Is>
struct make_integer_sequence<T, 0, Is...> : integer_sequence<T, Is...> {};
template <std::size_t N>
using make_index_sequence = make_integer_sequence<std::size_t, N>;
template <uint32_t m>
struct gf_powers_make {
template <size_t... i>
using index_sequence = integer_sequence<size_t, i...>;
template <size_t... i>
constexpr std::array<uint32_t, sizeof...(i)> operator()(
index_sequence<i...>) const {
return std::array<uint32_t, sizeof...(i)>{{gf_powers_memo<i, m>::value...}};
}
};
static constexpr uint32_t crc32c_m = 0x82f63b78;
static constexpr std::array<uint32_t, 62> const crc32c_powers =
gf_powers_make<crc32c_m>{}(make_index_sequence<62>{});
// Expects a "pure" crc (see Crc32cCombine)
static uint32_t Crc32AppendZeroes(
uint32_t crc, size_t len_over_4, uint32_t polynomial,
std::array<uint32_t, 62> const& powers_array) {
auto powers = powers_array.data();
// Append by multiplying by consecutive powers of two of the zeroes
// array
size_t len_bits = len_over_4;
while (len_bits) {
// Advance directly to next bit set.
auto r = CountTrailingZeroBits(len_bits);
len_bits >>= r;
powers += r;
crc = gf_multiply_sw(crc, *powers, polynomial);
len_bits >>= 1;
powers++;
}
return crc;
}
static inline uint32_t InvertedToPure(uint32_t crc) { return ~crc; }
static inline uint32_t PureToInverted(uint32_t crc) { return ~crc; }
static inline uint32_t PureExtend(uint32_t crc, const char* buf, size_t size) {
return InvertedToPure(Extend(PureToInverted(crc), buf, size));
}
// Background:
// RocksDB uses two kinds of crc32c values: masked and unmasked. Neither is
// a "pure" CRC because a pure CRC satisfies (^ for xor)
// crc(a ^ b) = crc(a) ^ crc(b)
// The unmasked is closest, and this function takes unmasked crc32c values.
// The unmasked values are impure in two ways:
// * The initial setting at the start of CRC computation is all 1 bits
// (like -1) instead of zero.
// * The result has all bits invered.
// Note that together, these result in the empty string having a crc32c of
// zero. See
// https://en.wikipedia.org/wiki/Computation_of_cyclic_redundancy_checks#CRC_variants
//
// Simplified version of strategy, using xor through pure CRCs (+ for concat):
//
// pure_crc(str1 + str2) = pure_crc(str1 + zeros(len(str2))) ^
// pure_crc(zeros(len(str1)) + str2)
//
// because the xor of these two zero-padded strings is str1 + str2. For pure
// CRC, leading zeros don't affect the result, so we only need
//
// pure_crc(str1 + str2) = pure_crc(str1 + zeros(len(str2))) ^
// pure_crc(str2)
//
// Considering we aren't working with pure CRCs, what is actually in the input?
//
// crc1 = PureToInverted(PureExtendCrc32c(-1, zeros, crc1len) ^
// PureCrc32c(str1, crc1len))
// crc2 = PureToInverted(PureExtendCrc32c(-1, zeros, crc2len) ^
// PureCrc32c(str2, crc2len))
//
// The result we want to compute is
// combined = PureToInverted(PureExtendCrc32c(PureExtendCrc32c(-1, zeros,
// crc1len) ^
// PureCrc32c(str1, crc1len),
// zeros, crc2len) ^
// PureCrc32c(str2, crc2len))
//
// Thus, in addition to extending crc1 over the length of str2 in (virtual)
// zeros, we need to cancel out the -1 initializer that was used in computing
// crc2. To cancel it out, we also need to extend it over crc2len in zeros.
// To simplify, since the end of str1 and that -1 initializer for crc2 are at
// the same logical position, we can combine them before we extend over the
// zeros.
uint32_t Crc32cCombine(uint32_t crc1, uint32_t crc2, size_t crc2len) {
uint32_t pure_crc1_with_init = InvertedToPure(crc1);
uint32_t pure_crc2_with_init = InvertedToPure(crc2);
uint32_t pure_crc2_init = static_cast<uint32_t>(-1);
// Append up to 32 bits of zeroes in the normal way
char zeros[4] = {0, 0, 0, 0};
auto len = crc2len & 3;
uint32_t tmp = pure_crc1_with_init ^ pure_crc2_init;
if (len) {
tmp = PureExtend(tmp, zeros, len);
}
return PureToInverted(
Crc32AppendZeroes(tmp, crc2len / 4, crc32c_m, crc32c_powers) ^
pure_crc2_with_init);
}
} // namespace crc32c
} // namespace ROCKSDB_NAMESPACE