2016-08-19 19:28:19 +00:00
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// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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2017-07-15 23:03:42 +00:00
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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2016-08-19 19:28:19 +00:00
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#pragma once
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2022-06-30 04:50:39 +00:00
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#include <array>
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#include <memory>
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#include <string>
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#include "cache/cache_key.h"
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#include "cache/sharded_cache.h"
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#include "port/lang.h"
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#include "port/malloc.h"
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#include "port/port.h"
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2016-08-19 19:28:19 +00:00
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#include "rocksdb/cache.h"
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2022-06-30 04:50:39 +00:00
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#include "rocksdb/secondary_cache.h"
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#include "util/autovector.h"
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#include "util/distributed_mutex.h"
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namespace ROCKSDB_NAMESPACE {
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namespace clock_cache {
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// Clock cache implementation. This is based on FastLRUCache's open-addressed
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// hash table. Importantly, it stores elements in an array, and resolves
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// collision using a probing strategy. Visibility and referenceability of
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// elements works as usual. See fast_lru_cache.h for a detailed description.
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//
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// The main difference with FastLRUCache is, not surprisingly, the eviction
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// algorithm
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// ---instead of an LRU list, we maintain a circular list with the elements
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// available for eviction, which the clock algorithm traverses to pick the next
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// victim. The clock list is represented using the array of handles, and we
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// simply mark those elements that are present in the list. This is done using
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// different clock flags, namely NONE, LOW, MEDIUM, HIGH, that represent
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// priorities: NONE means that the element is not part of the clock list, and
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// LOW to HIGH represent how close an element is from being evictable (LOW being
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// immediately evictable). When the clock pointer steps on an element that is
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// not immediately evictable, it decreases its priority.
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constexpr double kLoadFactor = 0.35; // See fast_lru_cache.h.
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constexpr double kStrictLoadFactor = 0.7; // See fast_lru_cache.h.
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// Arbitrary seeds.
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constexpr uint32_t kProbingSeed1 = 0xbc9f1d34;
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constexpr uint32_t kProbingSeed2 = 0x7a2bb9d5;
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// An experimental (under development!) alternative to LRUCache
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struct ClockHandle {
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void* value;
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Cache::DeleterFn deleter;
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uint32_t hash;
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size_t total_charge; // TODO(opt): Only allow uint32_t?
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// The number of external refs to this entry.
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uint32_t refs;
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static constexpr int kIsVisibleOffset = 0;
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static constexpr int kIsElementOffset = 1;
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static constexpr int kClockPriorityOffset = 2;
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enum Flags : uint8_t {
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// Whether the handle is visible to Lookups.
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IS_VISIBLE = (1 << kIsVisibleOffset),
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// Whether the slot is in use by an element.
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IS_ELEMENT = (1 << kIsElementOffset),
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// Clock priorities. Represents how close a handle is from
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// being evictable.
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CLOCK_PRIORITY = (3 << kClockPriorityOffset),
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};
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uint8_t flags;
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enum ClockPriority : uint8_t {
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NONE = (0 << kClockPriorityOffset), // Not an element in the eyes of clock.
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LOW = (1 << kClockPriorityOffset), // Immediately evictable.
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MEDIUM = (2 << kClockPriorityOffset),
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HIGH = (3 << kClockPriorityOffset)
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// Priority is CLOCK_NONE if and only if
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// (i) the handle is not an element, or
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// (ii) the handle is an element but it is being referenced.
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};
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// The number of elements that hash to this slot or a lower one,
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// but wind up in a higher slot.
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uint32_t displacements;
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std::array<char, kCacheKeySize> key_data;
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ClockHandle() {
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value = nullptr;
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deleter = nullptr;
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hash = 0;
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total_charge = 0;
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refs = 0;
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flags = 0;
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SetIsVisible(false);
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SetIsElement(false);
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SetPriority(ClockPriority::NONE);
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displacements = 0;
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key_data.fill(0);
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}
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Slice key() const { return Slice(key_data.data(), kCacheKeySize); }
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// Increase the reference count by 1.
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void Ref() { refs++; }
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// Just reduce the reference count by 1. Return true if it was last reference.
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bool Unref() {
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assert(refs > 0);
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refs--;
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return refs == 0;
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}
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// Return true if there are external refs, false otherwise.
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bool HasRefs() const { return refs > 0; }
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bool IsVisible() const { return flags & IS_VISIBLE; }
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void SetIsVisible(bool is_visible) {
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if (is_visible) {
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flags |= IS_VISIBLE;
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} else {
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flags &= ~IS_VISIBLE;
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}
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}
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bool IsElement() const { return flags & IS_ELEMENT; }
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void SetIsElement(bool is_element) {
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if (is_element) {
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flags |= IS_ELEMENT;
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} else {
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flags &= ~IS_ELEMENT;
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}
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}
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ClockPriority GetPriority() const {
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return static_cast<ClockPriority>(flags & Flags::CLOCK_PRIORITY);
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}
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bool IsInClockList() const {
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return GetPriority() != ClockHandle::ClockPriority::NONE;
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}
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void SetPriority(ClockPriority priority) {
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flags &= ~Flags::CLOCK_PRIORITY;
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flags |= priority;
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}
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void DecreasePriority() {
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uint8_t p = static_cast<uint8_t>(flags & Flags::CLOCK_PRIORITY) >>
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kClockPriorityOffset;
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assert(p > 0);
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p--;
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flags &= ~Flags::CLOCK_PRIORITY;
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ClockPriority new_priority =
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static_cast<ClockPriority>(p << kClockPriorityOffset);
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flags |= new_priority;
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}
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void FreeData() {
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assert(refs == 0);
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if (deleter) {
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(*deleter)(key(), value);
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}
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}
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// Calculate the memory usage by metadata.
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inline size_t CalcMetaCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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if (metadata_charge_policy != kFullChargeCacheMetadata) {
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return 0;
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} else {
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// #ifdef ROCKSDB_MALLOC_USABLE_SIZE
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// return malloc_usable_size(
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// const_cast<void*>(static_cast<const void*>(this)));
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// #else
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// TODO(Guido) malloc_usable_size only works when we call it on
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// a pointer allocated with malloc. Because our handles are all
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// allocated in a single shot as an array, the user can't call
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// CalcMetaCharge (or CalcTotalCharge or GetCharge) on a handle
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// pointer returned by the cache. Moreover, malloc_usable_size
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// expects a heap-allocated handle, but sometimes in our code we
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// wish to pass a stack-allocated handle (this is only a performance
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// concern).
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// What is the right way to compute metadata charges with pre-allocated
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// handles?
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return sizeof(ClockHandle);
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// #endif
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}
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}
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inline void CalcTotalCharge(
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size_t charge, CacheMetadataChargePolicy metadata_charge_policy) {
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total_charge = charge + CalcMetaCharge(metadata_charge_policy);
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}
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inline size_t GetCharge(
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CacheMetadataChargePolicy metadata_charge_policy) const {
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size_t meta_charge = CalcMetaCharge(metadata_charge_policy);
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assert(total_charge >= meta_charge);
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return total_charge - meta_charge;
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}
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inline bool IsEmpty() {
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return !this->IsElement() && this->displacements == 0;
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}
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inline bool IsTombstone() {
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return !this->IsElement() && this->displacements > 0;
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}
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inline bool Matches(const Slice& some_key) {
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return this->IsElement() && this->key() == some_key;
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}
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}; // struct ClockHandle
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class ClockHandleTable {
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public:
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explicit ClockHandleTable(int hash_bits);
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~ClockHandleTable();
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// Returns a pointer to a visible element matching the key/hash, or
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// nullptr if not present.
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ClockHandle* Lookup(const Slice& key);
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// Inserts a copy of h into the hash table.
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// Returns a pointer to the inserted handle, or nullptr if no slot
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// available was found. If an existing visible element matching the
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// key/hash is already present in the hash table, the argument old
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// is set to pointe to it; otherwise, it's set to nullptr.
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ClockHandle* Insert(ClockHandle* h, ClockHandle** old);
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// Removes h from the hash table. The handle must already be off
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// the clock list.
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void Remove(ClockHandle* h);
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// Turns a visible element h into a ghost (i.e., not visible).
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void Exclude(ClockHandle* h);
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// Assigns a copy of h to the given slot.
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void Assign(int slot, ClockHandle* h);
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template <typename T>
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void ApplyToEntriesRange(T func, uint32_t index_begin, uint32_t index_end) {
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for (uint32_t i = index_begin; i < index_end; i++) {
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ClockHandle* h = &array_[i];
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if (h->IsVisible()) {
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func(h);
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}
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}
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}
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2016-08-19 19:28:19 +00:00
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2022-06-30 04:50:39 +00:00
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uint32_t GetTableSize() const { return uint32_t{1} << length_bits_; }
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int GetLengthBits() const { return length_bits_; }
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uint32_t GetOccupancyLimit() const { return occupancy_limit_; }
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uint32_t GetOccupancy() const { return occupancy_; }
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// Returns x mod 2^{length_bits_}.
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uint32_t ModTableSize(uint32_t x) { return x & length_bits_mask_; }
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private:
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friend class ClockCacheShard;
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int FindVisibleElement(const Slice& key, int& probe, int displacement);
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int FindAvailableSlot(const Slice& key, int& probe, int displacement);
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int FindVisibleElementOrAvailableSlot(const Slice& key, int& probe,
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int displacement);
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// Returns the index of the first slot probed (hashing with
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// the given key) with a handle e such that cond(e) is true.
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// Otherwise, if no match is found, returns -1.
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// For every handle e probed except the final slot, updates
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// e->displacements += displacement.
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// The argument probe is modified such that consecutive calls
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// to FindSlot continue probing right after where the previous
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// call left.
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int FindSlot(const Slice& key, std::function<bool(ClockHandle*)> cond,
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int& probe, int displacement);
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// Number of hash bits used for table index.
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// The size of the table is 1 << length_bits_.
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int length_bits_;
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const uint32_t length_bits_mask_;
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// Number of elements in the table.
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uint32_t occupancy_;
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// Maximum number of elements the user can store in the table.
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uint32_t occupancy_limit_;
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std::unique_ptr<ClockHandle[]> array_;
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}; // class ClockHandleTable
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// A single shard of sharded cache.
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class ALIGN_AS(CACHE_LINE_SIZE) ClockCacheShard final : public CacheShard {
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public:
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ClockCacheShard(size_t capacity, size_t estimated_value_size,
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bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy);
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~ClockCacheShard() override = default;
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// Separate from constructor so caller can easily make an array of ClockCache
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// if current usage is more than new capacity, the function will attempt to
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// free the needed space.
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void SetCapacity(size_t capacity) override;
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// Set the flag to reject insertion if cache if full.
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void SetStrictCapacityLimit(bool strict_capacity_limit) override;
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// Like Cache methods, but with an extra "hash" parameter.
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// Insert an item into the hash table and, if handle is null, insert into
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// the clock list. Older items are evicted as necessary. If the cache is full
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// and free_handle_on_fail is true, the item is deleted and handle is set to
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// nullptr.
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Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
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Cache::DeleterFn deleter, Cache::Handle** handle,
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Cache::Priority priority) override;
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Status Insert(const Slice& key, uint32_t hash, void* value,
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const Cache::CacheItemHelper* helper, size_t charge,
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Cache::Handle** handle, Cache::Priority priority) override {
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return Insert(key, hash, value, charge, helper->del_cb, handle, priority);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash,
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const Cache::CacheItemHelper* /*helper*/,
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const Cache::CreateCallback& /*create_cb*/,
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Cache::Priority /*priority*/, bool /*wait*/,
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Statistics* /*stats*/) override {
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return Lookup(key, hash);
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}
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Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
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bool Release(Cache::Handle* handle, bool /*useful*/,
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bool erase_if_last_ref) override {
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return Release(handle, erase_if_last_ref);
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}
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bool IsReady(Cache::Handle* /*handle*/) override { return true; }
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void Wait(Cache::Handle* /*handle*/) override {}
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bool Ref(Cache::Handle* handle) override;
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bool Release(Cache::Handle* handle, bool erase_if_last_ref = false) override;
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void Erase(const Slice& key, uint32_t hash) override;
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size_t GetUsage() const override;
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size_t GetPinnedUsage() const override;
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void ApplyToSomeEntries(
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const std::function<void(const Slice& key, void* value, size_t charge,
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DeleterFn deleter)>& callback,
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uint32_t average_entries_per_lock, uint32_t* state) override;
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void EraseUnRefEntries() override;
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std::string GetPrintableOptions() const override;
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private:
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friend class ClockCache;
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void ClockRemove(ClockHandle* e);
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void ClockInsert(ClockHandle* e);
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// Free some space following strict clock policy until enough space
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// to hold (usage_ + charge) is freed or the clock list is empty
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// This function is not thread safe - it needs to be executed while
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// holding the mutex_.
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void EvictFromClock(size_t charge, autovector<ClockHandle>* deleted);
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// Returns the charge of a single handle.
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static size_t CalcEstimatedHandleCharge(
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size_t estimated_value_size,
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CacheMetadataChargePolicy metadata_charge_policy);
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// Returns the number of bits used to hash an element in the hash
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// table.
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static int CalcHashBits(size_t capacity, size_t estimated_value_size,
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CacheMetadataChargePolicy metadata_charge_policy);
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// Initialized before use.
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size_t capacity_;
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// Whether to reject insertion if cache reaches its full capacity.
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bool strict_capacity_limit_;
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uint32_t clock_pointer_;
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// ------------^^^^^^^^^^^^^-----------
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// Not frequently modified data members
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// ------------------------------------
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//
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// We separate data members that are updated frequently from the ones that
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// are not frequently updated so that they don't share the same cache line
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// which will lead into false cache sharing
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//
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// ------------------------------------
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// Frequently modified data members
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// ------------vvvvvvvvvvvvv-----------
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ClockHandleTable table_;
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// Memory size for entries residing in the cache.
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size_t usage_;
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// Memory size for unpinned entries in the clock list.
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size_t clock_usage_;
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// mutex_ protects the following state.
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// We don't count mutex_ as the cache's internal state so semantically we
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// don't mind mutex_ invoking the non-const actions.
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mutable DMutex mutex_;
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}; // class ClockCacheShard
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class ClockCache
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#ifdef NDEBUG
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final
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2016-08-19 19:28:19 +00:00
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#endif
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2022-06-30 04:50:39 +00:00
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: public ShardedCache {
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public:
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ClockCache(size_t capacity, size_t estimated_value_size, int num_shard_bits,
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bool strict_capacity_limit,
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CacheMetadataChargePolicy metadata_charge_policy =
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kDontChargeCacheMetadata);
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~ClockCache() override;
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const char* Name() const override { return "ClockCache"; }
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CacheShard* GetShard(uint32_t shard) override;
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const CacheShard* GetShard(uint32_t shard) const override;
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void* Value(Handle* handle) override;
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size_t GetCharge(Handle* handle) const override;
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uint32_t GetHash(Handle* handle) const override;
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DeleterFn GetDeleter(Handle* handle) const override;
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void DisownData() override;
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private:
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ClockCacheShard* shards_ = nullptr;
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int num_shards_ = 0;
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}; // class ClockCache
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} // namespace clock_cache
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} // namespace ROCKSDB_NAMESPACE
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