mirror of https://github.com/facebook/rocksdb.git
46 lines
1.6 KiB
C
46 lines
1.6 KiB
C
|
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
||
|
// This source code is licensed under both the GPLv2 (found in the
|
||
|
// COPYING file in the root directory) and Apache 2.0 License
|
||
|
// (found in the LICENSE.Apache file in the root directory).
|
||
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||
|
//
|
||
|
|
||
|
// Compression context cache allows to cache compression/uncompression contexts
|
||
|
// This helps with Random Read latencies and reduces CPU utilization
|
||
|
// Caching is implemented using CoreLocal facility. Compression/Uncompression
|
||
|
// instances are cached on a per core basis using CoreLocalArray. A borrowed
|
||
|
// instance is atomically replaced with a sentinel value for the time of being used.
|
||
|
// If it turns out that another thread is already makes use of the instance we still
|
||
|
// create one on the heap which is later is destroyed.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <stdint.h>
|
||
|
|
||
|
namespace rocksdb {
|
||
|
class ZSTDUncompressCachedData;
|
||
|
|
||
|
class CompressionContextCache {
|
||
|
public:
|
||
|
// Singleton
|
||
|
static CompressionContextCache* Instance();
|
||
|
static void InitSingleton();
|
||
|
CompressionContextCache(const CompressionContextCache&) = delete;
|
||
|
CompressionContextCache& operator=(const CompressionContextCache&) = delete;
|
||
|
|
||
|
ZSTDUncompressCachedData GetCachedZSTDUncompressData();
|
||
|
void ReturnCachedZSTDUncompressData(int64_t idx);
|
||
|
|
||
|
private:
|
||
|
// Singleton
|
||
|
CompressionContextCache();
|
||
|
~CompressionContextCache();
|
||
|
|
||
|
class Rep;
|
||
|
Rep* rep_;
|
||
|
};
|
||
|
|
||
|
}
|