hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
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// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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//
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include <string>
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#include "db/file_indexer.h"
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#include "db/dbformat.h"
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#include "db/version_edit.h"
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#include "rocksdb/comparator.h"
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#include "util/testharness.h"
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#include "util/testutil.h"
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namespace rocksdb {
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class IntComparator : public Comparator {
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public:
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int Compare(const Slice& a, const Slice& b) const {
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assert(a.size() == 8);
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assert(b.size() == 8);
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return *reinterpret_cast<const int64_t*>(a.data()) -
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*reinterpret_cast<const int64_t*>(b.data());
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}
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const char* Name() const {
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return "IntComparator";
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}
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void FindShortestSeparator(std::string* start, const Slice& limit) const {}
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void FindShortSuccessor(std::string* key) const {}
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};
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struct FileIndexerTest {
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public:
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FileIndexerTest() :
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kNumLevels(4), indexer(kNumLevels, &ucmp),
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files(new std::vector<FileMetaData*>[kNumLevels]) {
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}
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~FileIndexerTest() {
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Reset();
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delete[] files;
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}
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void AddFile(int level, int64_t smallest, int64_t largest) {
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auto* f = new FileMetaData();
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f->smallest = IntKey(smallest);
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f->largest = IntKey(largest);
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files[level].push_back(f);
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}
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InternalKey IntKey(int64_t v) {
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return InternalKey(Slice(reinterpret_cast<char*>(&v), 8), 0, kTypeValue);
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}
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void Reset() {
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2014-04-29 19:33:57 +00:00
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for (uint32_t i = 0; i < kNumLevels; ++i) {
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
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for (auto* f : files[i]) {
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delete f;
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}
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files[i].clear();
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}
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indexer.ClearIndex();
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}
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void GetNextLevelIndex(const uint32_t level, const uint32_t file_index,
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const int cmp_smallest, const int cmp_largest, int32_t* left_index,
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int32_t* right_index) {
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*left_index = 100;
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*right_index = 100;
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indexer.GetNextLevelIndex(level, file_index, cmp_smallest, cmp_largest,
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left_index, right_index);
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}
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const uint32_t kNumLevels;
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IntComparator ucmp;
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FileIndexer indexer;
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std::vector<FileMetaData*>* files;
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};
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TEST(FileIndexerTest, next_level_hint) {
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for (uint32_t i = 0; i < kNumLevels; ++i) {
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2014-04-30 15:38:09 +00:00
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ASSERT_EQ(0U, indexer.LevelIndexSize(i));
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
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}
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// Case 1: no overlap, files are on the left of next level files
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// level 1
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AddFile(1, 100, 200);
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AddFile(1, 300, 400);
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AddFile(1, 500, 600);
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// level 2
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AddFile(2, 1500, 1600);
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AddFile(2, 1601, 1699);
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AddFile(2, 1700, 1800);
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// level 3
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AddFile(3, 2500, 2600);
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AddFile(3, 2601, 2699);
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AddFile(3, 2700, 2800);
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indexer.UpdateIndex(files);
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int32_t left = 100;
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int32_t right = 100;
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for (uint32_t level = 1; level < 3; ++level) {
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(level, f, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 0, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, 0, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(level, f, 1, 1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(2, right);
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}
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}
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// Case 2: no overlap, files are on the right of next level files
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
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2014-04-30 15:38:09 +00:00
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ASSERT_EQ(0U, indexer.LevelIndexSize(i));
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hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
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}
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// level 1
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AddFile(1, 2100, 2200);
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AddFile(1, 2300, 2400);
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AddFile(1, 2500, 2600);
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// level 2
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AddFile(2, 1500, 1600);
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AddFile(2, 1501, 1699);
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AddFile(2, 1700, 1800);
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// level 3
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AddFile(3, 500, 600);
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AddFile(3, 501, 699);
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AddFile(3, 700, 800);
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indexer.UpdateIndex(files);
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for (uint32_t level = 1; level < 3; ++level) {
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(level, f, -1, -1, &left, &right);
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ASSERT_EQ(f == 0 ? 0 : 3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 0, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, -1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, 0, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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GetNextLevelIndex(level, f, 1, 1, &left, &right);
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ASSERT_EQ(3, left);
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ASSERT_EQ(2, right);
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}
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}
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// Case 3: empty L2
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
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2014-04-30 15:38:09 +00:00
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ASSERT_EQ(0U, indexer.LevelIndexSize(i));
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
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}
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// level 1
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AddFile(1, 2100, 2200);
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AddFile(1, 2300, 2400);
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AddFile(1, 2500, 2600);
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// level 3
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AddFile(3, 500, 600);
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AddFile(3, 501, 699);
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AddFile(3, 700, 800);
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indexer.UpdateIndex(files);
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for (uint32_t f = 0; f < 3; ++f) {
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GetNextLevelIndex(1, f, -1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 0, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, -1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, 0, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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GetNextLevelIndex(1, f, 1, 1, &left, &right);
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ASSERT_EQ(0, left);
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ASSERT_EQ(-1, right);
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}
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// Case 4: mixed
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Reset();
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for (uint32_t i = 1; i < kNumLevels; ++i) {
|
2014-04-30 15:38:09 +00:00
|
|
|
ASSERT_EQ(0U, indexer.LevelIndexSize(i));
|
hints for narrowing down FindFile range and avoiding checking unrelevant L0 files
Summary:
The file tree structure in Version is prebuilt and the range of each file is known.
On the Get() code path, we do binary search in FindFile() by comparing
target key with each file's largest key and also check the range for each L0 file.
With some pre-calculated knowledge, each key comparision that has been done can serve
as a hint to narrow down further searches:
(1) If a key falls within a L0 file's range, we can safely skip the next
file if its range does not overlap with the current one.
(2) If a key falls within a file's range in level L0 - Ln-1, we should only
need to binary search in the next level for files that overlap with the current one.
(1) will be able to skip some files depending one the key distribution.
(2) can greatly reduce the range of binary search, especially for bottom
levels, given that one file most likely only overlaps with N files from
the level below (where N is max_bytes_for_level_multiplier). So on level
L, we will only look at ~N files instead of N^L files.
Some inital results: measured with 500M key DB, when write is light (10k/s = 1.2M/s), this
improves QPS ~7% on top of blocked bloom. When write is heavier (80k/s =
9.6M/s), it gives us ~13% improvement.
Test Plan: make all check
Reviewers: haobo, igor, dhruba, sdong, yhchiang
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17205
2014-04-21 16:10:12 +00:00
|
|
|
}
|
|
|
|
// level 1
|
|
|
|
AddFile(1, 100, 200);
|
|
|
|
AddFile(1, 250, 400);
|
|
|
|
AddFile(1, 450, 500);
|
|
|
|
// level 2
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|
|
|
AddFile(2, 100, 150); // 0
|
|
|
|
AddFile(2, 200, 250); // 1
|
|
|
|
AddFile(2, 251, 300); // 2
|
|
|
|
AddFile(2, 301, 350); // 3
|
|
|
|
AddFile(2, 500, 600); // 4
|
|
|
|
// level 3
|
|
|
|
AddFile(3, 0, 50);
|
|
|
|
AddFile(3, 100, 200);
|
|
|
|
AddFile(3, 201, 250);
|
|
|
|
indexer.UpdateIndex(files);
|
|
|
|
// level 1, 0
|
|
|
|
GetNextLevelIndex(1, 0, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(0, left);
|
|
|
|
ASSERT_EQ(0, right);
|
|
|
|
GetNextLevelIndex(1, 0, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(0, left);
|
|
|
|
ASSERT_EQ(0, right);
|
|
|
|
GetNextLevelIndex(1, 0, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(0, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(1, 0, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(1, 0, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(4, right);
|
|
|
|
// level 1, 1
|
|
|
|
GetNextLevelIndex(1, 1, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(1, 1, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(1, 1, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(3, right);
|
|
|
|
GetNextLevelIndex(1, 1, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(3, right);
|
|
|
|
GetNextLevelIndex(1, 1, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(4, right);
|
|
|
|
// level 1, 2
|
|
|
|
GetNextLevelIndex(1, 2, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(3, right);
|
|
|
|
GetNextLevelIndex(1, 2, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(3, right);
|
|
|
|
GetNextLevelIndex(1, 2, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(4, right);
|
|
|
|
GetNextLevelIndex(1, 2, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(4, right);
|
|
|
|
GetNextLevelIndex(1, 2, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(4, left);
|
|
|
|
ASSERT_EQ(4, right);
|
|
|
|
// level 2, 0
|
|
|
|
GetNextLevelIndex(2, 0, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(0, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 0, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 0, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 0, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 0, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
// level 2, 1
|
|
|
|
GetNextLevelIndex(2, 1, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 1, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(1, right);
|
|
|
|
GetNextLevelIndex(2, 1, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(1, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, 1, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(2, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, 1, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(2, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
// level 2, [2 - 4], no overlap
|
|
|
|
for (uint32_t f = 2; f <= 4; ++f) {
|
|
|
|
GetNextLevelIndex(2, f, -1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(f == 2 ? 2 : 3, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, f, 0, -1, &left, &right);
|
|
|
|
ASSERT_EQ(3, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, f, 1, -1, &left, &right);
|
|
|
|
ASSERT_EQ(3, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, f, 1, 0, &left, &right);
|
|
|
|
ASSERT_EQ(3, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
GetNextLevelIndex(2, f, 1, 1, &left, &right);
|
|
|
|
ASSERT_EQ(3, left);
|
|
|
|
ASSERT_EQ(2, right);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace rocksdb
|
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
return rocksdb::test::RunAllTests();
|
|
|
|
}
|