improvement: save state for send_join pdu

This commit is contained in:
Timo Kösters 2021-03-23 22:31:19 +01:00
parent e305889b72
commit e50f2864de
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GPG Key ID: 24DA7517711A2BA4
2 changed files with 8 additions and 1 deletions

View File

@ -650,6 +650,10 @@ async fn join_room_by_id_helper(
db.rooms.add_pdu_outlier(&pdu)?;
}
// We append to state before appending the pdu, so we don't have a moment in time with the
// pdu without it's state. This is okay because append_pdu can't fail.
let statehashid = db.rooms.append_to_state(&pdu, &db.globals)?;
db.rooms.append_pdu(
&pdu,
utils::to_canonical_object(&pdu).expect("Pdu is valid canonical object"),
@ -658,6 +662,10 @@ async fn join_room_by_id_helper(
&[pdu.event_id.clone()],
db,
)?;
// We set the room state after inserting the pdu, so that we never have a moment in time
// where events in the current room state do not exist
db.rooms.set_room_state(&room_id, statehashid)?;
} else {
let event = member::MemberEventContent {
membership: member::MembershipState::Join,

View File

@ -1115,7 +1115,6 @@ impl Rooms {
// pdu without it's state. This is okay because append_pdu can't fail.
let statehashid = self.append_to_state(&pdu, &db.globals)?;
// remove the
self.append_pdu(
&pdu,
pdu_json,