Do soft fail check before doing state res to allow leave events
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@ -736,6 +736,23 @@ impl Service {
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}
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info!("Auth check succeeded");
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// Soft fail check before doing state res
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let auth_events = services().rooms.state.get_auth_events(
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room_id,
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&incoming_pdu.kind,
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&incoming_pdu.sender,
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incoming_pdu.state_key.as_deref(),
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&incoming_pdu.content,
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)?;
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let soft_fail = !state_res::event_auth::auth_check(
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&room_version,
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&incoming_pdu,
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None::<PduEvent>,
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|k, s| auth_events.get(&(k.clone(), s.to_owned())),
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)
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.map_err(|_e| Error::BadRequest(ErrorKind::InvalidParam, "Auth check failed."))?;
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// 13. Use state resolution to find new room state
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// We start looking at current room state now, so lets lock the room
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@ -822,22 +839,6 @@ impl Service {
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// 14. Check if the event passes auth based on the "current state" of the room, if not soft fail it
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info!("Starting soft fail auth check");
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let auth_events = services().rooms.state.get_auth_events(
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room_id,
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&incoming_pdu.kind,
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&incoming_pdu.sender,
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incoming_pdu.state_key.as_deref(),
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&incoming_pdu.content,
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)?;
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let soft_fail = !state_res::event_auth::auth_check(
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&room_version,
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&incoming_pdu,
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None::<PduEvent>,
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|k, s| auth_events.get(&(k.clone(), s.to_owned())),
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)
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.map_err(|_e| Error::BadRequest(ErrorKind::InvalidParam, "Auth check failed."))?;
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if soft_fail {
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services().rooms.timeline.append_incoming_pdu(
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&incoming_pdu,
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