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https://github.com/girlbossceo/conduwuit.git
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Ask multiple servers for keys when not known or sending server failed
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parent
f3253f2033
commit
c9f4ff5cf8
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@ -1605,7 +1605,7 @@ impl Rooms {
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})
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}
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/// Returns an iterator over all joined members of a room.
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/// Returns an iterator of all servers participating in this room.
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pub fn room_servers(&self, room_id: &RoomId) -> impl Iterator<Item = Result<Box<ServerName>>> {
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let mut prefix = room_id.as_bytes().to_vec();
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prefix.push(0xff);
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@ -8,8 +8,8 @@ use ruma::{
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federation::{
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directory::{get_public_rooms, get_public_rooms_filtered},
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discovery::{
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get_server_keys, get_server_version::v1 as get_server_version, ServerSigningKeys,
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VerifyKey,
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get_remote_server_keys, get_server_keys,
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get_server_version::v1 as get_server_version, ServerSigningKeys, VerifyKey,
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},
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event::{get_event, get_missing_events, get_room_state_ids},
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query::get_profile_information,
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@ -575,7 +575,7 @@ pub async fn send_transaction_message_route<'a>(
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return None;
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}
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Some((event_id, value))
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Some((event_id, room_id, value))
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})
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.collect::<Vec<_>>();
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@ -586,7 +586,7 @@ pub async fn send_transaction_message_route<'a>(
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// events over federation. For example, the Federation API's /send endpoint would
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// discard the event whereas the Client Server API's /send/{eventType} endpoint
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// would return a M_BAD_JSON error.
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'main_pdu_loop: for (event_id, value) in pdus_to_resolve {
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'main_pdu_loop: for (event_id, room_id, value) in pdus_to_resolve {
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let server_name = &body.body.origin;
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let mut pub_key_map = BTreeMap::new();
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@ -595,7 +595,7 @@ pub async fn send_transaction_message_route<'a>(
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UserId::try_from(sender.as_str()).expect("All PDUs have a valid sender field");
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let origin = sender.server_name();
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let keys = match fetch_signing_keys(&db, origin).await {
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let keys = match fetch_signing_keys(&db, &room_id, origin).await {
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Ok(keys) => keys,
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Err(_) => {
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resolved_map.insert(
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@ -1122,19 +1122,62 @@ pub(crate) async fn fetch_events(
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/// fetch them from the server and save to our DB.
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pub(crate) async fn fetch_signing_keys(
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db: &Database,
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room_id: &RoomId,
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origin: &ServerName,
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) -> Result<BTreeMap<ServerSigningKeyId, VerifyKey>> {
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match db.globals.signing_keys_for(origin)? {
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keys if !keys.is_empty() => Ok(keys),
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_ => {
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let keys = db
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match db
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.sending
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.send_federation_request(&db.globals, origin, get_server_keys::v2::Request::new())
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.await
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.map_err(|_| Error::BadServerResponse("Failed to request server keys"))?;
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{
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Ok(keys) => {
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db.globals.add_signing_key(origin, &keys.server_key)?;
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Ok(keys.server_key.verify_keys)
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}
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_ => {
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for server in db.rooms.room_servers(room_id) {
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let server = server?;
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if let Ok(keys) = db
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.sending
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.send_federation_request(
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&db.globals,
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&server,
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get_remote_server_keys::v2::Request::new(
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&server,
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SystemTime::now()
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.checked_add(Duration::from_secs(3600))
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.expect("SystemTime to large"),
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),
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)
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.await
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{
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let keys: Vec<ServerSigningKeys> = keys.server_keys;
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let key = keys.into_iter().fold(None, |mut key, next| {
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if let Some(verified) = &key {
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// rustc cannot elide this type for some reason
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let v: &ServerSigningKeys = verified;
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if v.verify_keys
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.iter()
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.zip(next.verify_keys.iter())
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.all(|(a, b)| a.1.key == b.1.key)
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{
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}
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} else {
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key = Some(next)
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}
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key
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});
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}
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}
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Err(Error::BadServerResponse(
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"Failed to find public key for server",
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))
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}
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}
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}
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}
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}
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