Ask multiple servers for keys when not known or sending server failed

This commit is contained in:
Devin Ragotzy 2021-03-01 08:23:28 -05:00
parent f3253f2033
commit c9f4ff5cf8
2 changed files with 53 additions and 10 deletions

View file

@ -1605,7 +1605,7 @@ impl Rooms {
})
}
/// Returns an iterator over all joined members of a room.
/// Returns an iterator of all servers participating in this room.
pub fn room_servers(&self, room_id: &RoomId) -> impl Iterator<Item = Result<Box<ServerName>>> {
let mut prefix = room_id.as_bytes().to_vec();
prefix.push(0xff);

View file

@ -8,8 +8,8 @@ use ruma::{
federation::{
directory::{get_public_rooms, get_public_rooms_filtered},
discovery::{
get_server_keys, get_server_version::v1 as get_server_version, ServerSigningKeys,
VerifyKey,
get_remote_server_keys, get_server_keys,
get_server_version::v1 as get_server_version, ServerSigningKeys, VerifyKey,
},
event::{get_event, get_missing_events, get_room_state_ids},
query::get_profile_information,
@ -575,7 +575,7 @@ pub async fn send_transaction_message_route<'a>(
return None;
}
Some((event_id, value))
Some((event_id, room_id, value))
})
.collect::<Vec<_>>();
@ -586,7 +586,7 @@ pub async fn send_transaction_message_route<'a>(
// events over federation. For example, the Federation API's /send endpoint would
// discard the event whereas the Client Server API's /send/{eventType} endpoint
// would return a M_BAD_JSON error.
'main_pdu_loop: for (event_id, value) in pdus_to_resolve {
'main_pdu_loop: for (event_id, room_id, value) in pdus_to_resolve {
let server_name = &body.body.origin;
let mut pub_key_map = BTreeMap::new();
@ -595,7 +595,7 @@ pub async fn send_transaction_message_route<'a>(
UserId::try_from(sender.as_str()).expect("All PDUs have a valid sender field");
let origin = sender.server_name();
let keys = match fetch_signing_keys(&db, origin).await {
let keys = match fetch_signing_keys(&db, &room_id, origin).await {
Ok(keys) => keys,
Err(_) => {
resolved_map.insert(
@ -1122,19 +1122,62 @@ pub(crate) async fn fetch_events(
/// fetch them from the server and save to our DB.
pub(crate) async fn fetch_signing_keys(
db: &Database,
room_id: &RoomId,
origin: &ServerName,
) -> Result<BTreeMap<ServerSigningKeyId, VerifyKey>> {
match db.globals.signing_keys_for(origin)? {
keys if !keys.is_empty() => Ok(keys),
_ => {
let keys = db
match db
.sending
.send_federation_request(&db.globals, origin, get_server_keys::v2::Request::new())
.await
.map_err(|_| Error::BadServerResponse("Failed to request server keys"))?;
{
Ok(keys) => {
db.globals.add_signing_key(origin, &keys.server_key)?;
Ok(keys.server_key.verify_keys)
}
_ => {
for server in db.rooms.room_servers(room_id) {
let server = server?;
if let Ok(keys) = db
.sending
.send_federation_request(
&db.globals,
&server,
get_remote_server_keys::v2::Request::new(
&server,
SystemTime::now()
.checked_add(Duration::from_secs(3600))
.expect("SystemTime to large"),
),
)
.await
{
let keys: Vec<ServerSigningKeys> = keys.server_keys;
let key = keys.into_iter().fold(None, |mut key, next| {
if let Some(verified) = &key {
// rustc cannot elide this type for some reason
let v: &ServerSigningKeys = verified;
if v.verify_keys
.iter()
.zip(next.verify_keys.iter())
.all(|(a, b)| a.1.key == b.1.key)
{
}
} else {
key = Some(next)
}
key
});
}
}
Err(Error::BadServerResponse(
"Failed to find public key for server",
))
}
}
}
}
}