improvement: faster way to load required state

This commit is contained in:
Timo Kösters 2022-01-05 20:31:20 +01:00
parent 1bd9fd74b3
commit 93d225fd1e
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GPG Key ID: 356E705610F626D5
1 changed files with 19 additions and 14 deletions

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@ -376,24 +376,29 @@ async fn sync_helper(
let mut state_events = Vec::new();
let mut lazy_loaded = Vec::new();
for (_, id) in current_state_ids {
let pdu = match db.rooms.get_pdu(&id)? {
Some(pdu) => pdu,
None => {
error!("Pdu in state not found: {}", id);
continue;
}
};
let state_key = pdu
.state_key
.as_ref()
.expect("state events have state keys");
if pdu.kind != EventType::RoomMember {
for (shortstatekey, id) in current_state_ids {
let (event_type, state_key) = db.rooms.get_statekey_from_short(shortstatekey)?;
if event_type != EventType::RoomMember {
let pdu = match db.rooms.get_pdu(&id)? {
Some(pdu) => pdu,
None => {
error!("Pdu in state not found: {}", id);
continue;
}
};
state_events.push(pdu);
} else if !lazy_load_enabled
|| body.full_state
|| timeline_users.contains(state_key)
|| timeline_users.contains(&state_key)
{
let pdu = match db.rooms.get_pdu(&id)? {
Some(pdu) => pdu,
None => {
error!("Pdu in state not found: {}", id);
continue;
}
};
lazy_loaded.push(
UserId::parse(state_key.as_ref())
.expect("they are in timeline_users, so they should be correct"),