improvement: faster way to load required state
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1bd9fd74b3
commit
93d225fd1e
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@ -376,24 +376,29 @@ async fn sync_helper(
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let mut state_events = Vec::new();
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let mut lazy_loaded = Vec::new();
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for (_, id) in current_state_ids {
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let pdu = match db.rooms.get_pdu(&id)? {
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Some(pdu) => pdu,
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None => {
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error!("Pdu in state not found: {}", id);
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continue;
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}
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};
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let state_key = pdu
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.state_key
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.as_ref()
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.expect("state events have state keys");
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if pdu.kind != EventType::RoomMember {
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for (shortstatekey, id) in current_state_ids {
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let (event_type, state_key) = db.rooms.get_statekey_from_short(shortstatekey)?;
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if event_type != EventType::RoomMember {
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let pdu = match db.rooms.get_pdu(&id)? {
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Some(pdu) => pdu,
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None => {
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error!("Pdu in state not found: {}", id);
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continue;
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}
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};
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state_events.push(pdu);
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} else if !lazy_load_enabled
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|| body.full_state
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|| timeline_users.contains(state_key)
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|| timeline_users.contains(&state_key)
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{
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let pdu = match db.rooms.get_pdu(&id)? {
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Some(pdu) => pdu,
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None => {
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error!("Pdu in state not found: {}", id);
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continue;
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}
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};
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lazy_loaded.push(
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UserId::parse(state_key.as_ref())
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.expect("they are in timeline_users, so they should be correct"),
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