Resolved state is set as the current room state on incoming events

This commit is contained in:
Devin Ragotzy 2021-01-28 15:33:41 -05:00
parent 35c1904b37
commit 894b6ef037

View file

@ -870,21 +870,6 @@ pub async fn send_transaction_message_route<'a>(
}
};
if !state_res::event_auth::auth_check(
&RoomVersionId::Version6,
&pdu,
single_prev,
&state_at_forks,
None,
)
.map_err(|_e| Error::Conflict("Auth check failed"))?
{
// Soft fail, we add the event as an outlier.
resolved_map.insert(
pdu.event_id().clone(),
Err("Event has been soft failed".into()),
);
} else {
// Add the event to the DB and update the forward extremities (via roomid_pduleaves).
append_incoming_pdu(
&db,
@ -900,7 +885,6 @@ pub async fn send_transaction_message_route<'a>(
// Event has passed all auth/stateres checks
resolved_map.insert(pdu.event_id().clone(), Ok(()));
}
}
Ok(send_transaction_message::v1::Response { pdus: resolved_map }.into())
}
@ -1210,8 +1194,7 @@ async fn calculate_forward_extremities(
/// Update the room state to be the resolved state and add the fully auth'ed event
/// to the DB.
///
/// TODO: If we force the state we need to validate all events in that state
/// any events we fetched from another server need to be fully verified?
/// TODO: Since all these events passed state resolution can we trust them to add
fn append_incoming_pdu(
db: &Database,
pdu: &PduEvent,