Resolved state is set as the current room state on incoming events
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35c1904b37
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894b6ef037
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@ -870,21 +870,6 @@ pub async fn send_transaction_message_route<'a>(
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}
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};
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if !state_res::event_auth::auth_check(
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&RoomVersionId::Version6,
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&pdu,
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single_prev,
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&state_at_forks,
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None,
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)
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.map_err(|_e| Error::Conflict("Auth check failed"))?
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{
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// Soft fail, we add the event as an outlier.
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resolved_map.insert(
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pdu.event_id().clone(),
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Err("Event has been soft failed".into()),
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);
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} else {
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// Add the event to the DB and update the forward extremities (via roomid_pduleaves).
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append_incoming_pdu(
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&db,
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@ -900,7 +885,6 @@ pub async fn send_transaction_message_route<'a>(
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// Event has passed all auth/stateres checks
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resolved_map.insert(pdu.event_id().clone(), Ok(()));
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}
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}
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Ok(send_transaction_message::v1::Response { pdus: resolved_map }.into())
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}
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@ -1210,8 +1194,7 @@ async fn calculate_forward_extremities(
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/// Update the room state to be the resolved state and add the fully auth'ed event
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/// to the DB.
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///
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/// TODO: If we force the state we need to validate all events in that state
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/// any events we fetched from another server need to be fully verified?
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/// TODO: Since all these events passed state resolution can we trust them to add
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fn append_incoming_pdu(
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db: &Database,
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pdu: &PduEvent,
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