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add tools for user-to-server and user-to-user visibility
Signed-off-by: Jason Volk <jason@zemos.net>
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@ -238,6 +238,31 @@ impl Service {
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self.db.server_rooms(server)
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}
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/// Returns true if server can see user by sharing at least one room.
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#[tracing::instrument(skip(self))]
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pub fn server_sees_user(&self, server: &ServerName, user_id: &UserId) -> Result<bool> {
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Ok(self
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.server_rooms(server)
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.filter_map(std::result::Result::ok)
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.any(|room_id: OwnedRoomId| self.is_joined(user_id, &room_id).unwrap_or(false)))
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}
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/// Returns true if user_a and user_b share at least one room.
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#[tracing::instrument(skip(self))]
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pub fn user_sees_user(&self, user_a: &UserId, user_b: &UserId) -> Result<bool> {
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// Minimize number of point-queries by iterating user with least nr rooms
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let (a, b) = if self.rooms_joined(user_a).count() < self.rooms_joined(user_b).count() {
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(user_a, user_b)
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} else {
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(user_b, user_a)
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};
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Ok(self
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.rooms_joined(a)
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.filter_map(std::result::Result::ok)
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.any(|room_id| self.is_joined(b, &room_id).unwrap_or(false)))
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}
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/// Returns an iterator over all joined members of a room.
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#[tracing::instrument(skip(self))]
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pub fn room_members<'a>(&'a self, room_id: &RoomId) -> impl Iterator<Item = Result<OwnedUserId>> + 'a {
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