fix(database): handle errors in config parsin or database creation
Showing the user a backtrace can be pretty confusing, so just printing a nice error message makes errors easier to understand for end users. fixes #121
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@ -198,6 +198,11 @@ impl Database {
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pub async fn load_or_create(config: &Config) -> Result<Arc<TokioRwLock<Self>>> {
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pub async fn load_or_create(config: &Config) -> Result<Arc<TokioRwLock<Self>>> {
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Self::check_sled_or_sqlite_db(&config)?;
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Self::check_sled_or_sqlite_db(&config)?;
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if !Path::new(&config.database_path).exists() {
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std::fs::create_dir_all(&config.database_path)
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.map_err(|_| Error::BadConfig("Database folder doesn't exists and couldn't be created (e.g. due to missing permissions). Please create the database folder yourself."))?;
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}
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let builder = Engine::open(&config)?;
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let builder = Engine::open(&config)?;
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if config.max_request_size < 1024 {
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if config.max_request_size < 1024 {
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23
src/main.rs
23
src/main.rs
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@ -199,16 +199,27 @@ async fn main() {
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std::env::set_var("RUST_LOG", "warn");
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std::env::set_var("RUST_LOG", "warn");
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let config = raw_config
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let config = match raw_config.extract::<Config>() {
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.extract::<Config>()
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Ok(s) => s,
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.expect("It looks like your config is invalid. Please take a look at the error");
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Err(e) => {
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eprintln!("It looks like your config is invalid. The following error occured while parsing it: {}", e);
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std::process::exit(1);
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}
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};
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let start = async {
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let start = async {
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config.warn_deprecated();
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config.warn_deprecated();
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let db = Database::load_or_create(&config)
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let db = match Database::load_or_create(&config).await {
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.await
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Ok(db) => db,
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.expect("config is valid");
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Err(e) => {
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eprintln!(
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"The database couldn't be loaded or created. The following error occured: {}",
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e
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);
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std::process::exit(1);
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}
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};
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let rocket = setup_rocket(raw_config, Arc::clone(&db))
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let rocket = setup_rocket(raw_config, Arc::clone(&db))
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.ignite()
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.ignite()
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