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158 lines
4 KiB
C++
158 lines
4 KiB
C++
#include <atomic>
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <limits>
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#include <string>
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#include "benchmark/benchmark.h"
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// Test that Setup() and Teardown() are called exactly once
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// for each benchmark run (single-threaded).
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namespace singlethreaded {
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static int setup_call = 0;
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static int teardown_call = 0;
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} // namespace singlethreaded
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static void DoSetup1(const benchmark::State& state) {
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++singlethreaded::setup_call;
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// Setup/Teardown should never be called with any thread_idx != 0.
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assert(state.thread_index() == 0);
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}
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static void DoTeardown1(const benchmark::State& state) {
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++singlethreaded::teardown_call;
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assert(state.thread_index() == 0);
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}
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static void BM_with_setup(benchmark::State& state) {
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for (auto s : state) {
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}
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}
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BENCHMARK(BM_with_setup)
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->Arg(1)
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->Arg(3)
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->Arg(5)
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->Arg(7)
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->Iterations(100)
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->Setup(DoSetup1)
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->Teardown(DoTeardown1);
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// Test that Setup() and Teardown() are called once for each group of threads.
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namespace concurrent {
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static std::atomic<int> setup_call(0);
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static std::atomic<int> teardown_call(0);
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static std::atomic<int> func_call(0);
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} // namespace concurrent
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static void DoSetup2(const benchmark::State& state) {
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concurrent::setup_call.fetch_add(1, std::memory_order_acquire);
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assert(state.thread_index() == 0);
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}
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static void DoTeardown2(const benchmark::State& state) {
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concurrent::teardown_call.fetch_add(1, std::memory_order_acquire);
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assert(state.thread_index() == 0);
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}
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static void BM_concurrent(benchmark::State& state) {
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for (auto s : state) {
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}
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concurrent::func_call.fetch_add(1, std::memory_order_acquire);
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}
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BENCHMARK(BM_concurrent)
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->Setup(DoSetup2)
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->Teardown(DoTeardown2)
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->Iterations(100)
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->Threads(5)
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->Threads(10)
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->Threads(15);
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// Testing interaction with Fixture::Setup/Teardown
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namespace fixture_interaction {
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int setup = 0;
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int fixture_setup = 0;
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} // namespace fixture_interaction
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#define FIXTURE_BECHMARK_NAME MyFixture
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class FIXTURE_BECHMARK_NAME : public ::benchmark::Fixture {
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public:
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void SetUp(const ::benchmark::State&) override {
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fixture_interaction::fixture_setup++;
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}
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~FIXTURE_BECHMARK_NAME() override {}
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};
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BENCHMARK_F(FIXTURE_BECHMARK_NAME, BM_WithFixture)(benchmark::State& st) {
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for (auto _ : st) {
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}
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}
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static void DoSetupWithFixture(const benchmark::State&) {
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fixture_interaction::setup++;
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}
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BENCHMARK_REGISTER_F(FIXTURE_BECHMARK_NAME, BM_WithFixture)
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->Arg(1)
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->Arg(3)
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->Arg(5)
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->Arg(7)
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->Setup(DoSetupWithFixture)
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->Repetitions(1)
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->Iterations(100);
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// Testing repetitions.
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namespace repetitions {
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int setup = 0;
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}
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static void DoSetupWithRepetitions(const benchmark::State&) {
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repetitions::setup++;
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}
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static void BM_WithRep(benchmark::State& state) {
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for (auto _ : state) {
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}
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}
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BENCHMARK(BM_WithRep)
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->Arg(1)
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->Arg(3)
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->Arg(5)
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->Arg(7)
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->Setup(DoSetupWithRepetitions)
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->Iterations(100)
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->Repetitions(4);
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int main(int argc, char** argv) {
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benchmark::Initialize(&argc, argv);
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size_t ret = benchmark::RunSpecifiedBenchmarks(".");
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assert(ret > 0);
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// Setup/Teardown is called once for each arg group (1,3,5,7).
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assert(singlethreaded::setup_call == 4);
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assert(singlethreaded::teardown_call == 4);
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// 3 group of threads calling this function (3,5,10).
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assert(concurrent::setup_call.load(std::memory_order_relaxed) == 3);
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assert(concurrent::teardown_call.load(std::memory_order_relaxed) == 3);
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assert((5 + 10 + 15) ==
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concurrent::func_call.load(std::memory_order_relaxed));
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// Setup is called 4 times, once for each arg group (1,3,5,7)
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assert(fixture_interaction::setup == 4);
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// Fixture::Setup is called every time the bm routine is run.
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// The exact number is indeterministic, so we just assert that
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// it's more than setup.
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assert(fixture_interaction::fixture_setup > fixture_interaction::setup);
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// Setup is call once for each repetition * num_arg = 4 * 4 = 16.
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assert(repetitions::setup == 16);
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return 0;
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}
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