* Make Benchmark a single header library (but not header-only)
This patch refactors benchmark into a single header, to allow
for slightly easier usage.
The initial reason for the header split was to keep C++ library
components from being included by benchmark_api.h, making that
part of the library STL agnostic. However this has since changed
and there seems to be little reason to separate the reporters from
the rest of the library.
* Fix internal_macros.h
* Remove more references to macros.h
* Support multiple ranges in the benchmark
google-benchmark library allows to provide up to two ranges to the
benchmark method (range_x and range_y). However, in many cases it's not
sufficient. The patch introduces multi-range features, so user can easily
define multiple ranges by passing a vector of integers, and access values
through the method range(i).
* Remove redundant API
Functions State::range_x() and State::range_y() have been removed. They should
be replaced by State::range(0) and State::range(1).
Functions Benchmark::ArgPair() and Benchmark::RangePair() have been removed.
They should be replaced by Benchmark::Args() and Benchmark::Ranges().
This patch adopts a new internal structure for how timings are performed.
Currently every iteration of a benchmark checks to see if it has been running
for an appropriate amount of time. Checking the clock introduces noise into
the timings and this can cause inconsistent output from each benchmark.
Now every iteration of a benchmark only checks an iteration count to see if it
should stop running. The iteration count is determined before hand by testing
the benchmark on a series of increasing iteration counts until a suitable count
is found. This increases the amount of time it takes to run the actual benchmarks
but it also greatly increases the accuracy of the results.
This patch introduces some breaking changes. The notable breaking changes are:
1. Benchmarks run on multiple threads no generate a report per thread. Instead
only a single report is generated.
2. ::benchmark::UseRealTime() was removed and replaced with State::UseRealTime().