43a43353ff
* Moved more toolchain related rules into `./toolchains` * Updated toolchain locations in rules |
||
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.bazelci | ||
docs | ||
examples | ||
for_workspace | ||
foreign_cc | ||
test | ||
toolchains | ||
tools/build_defs | ||
.bazelignore | ||
.gitignore | ||
ARCHITECTURE.md | ||
AUTHORS | ||
BUILD.bazel | ||
CODEOWNERS | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
WORKSPACE | ||
workspace_definitions.bzl |
README.md
rules_foreign_cc
Rules for building C/C++ projects using foreign build systems inside Bazel projects.
This is not an officially supported Google product (meaning, support and/or new releases may be limited.)
Documentation
Documentation for all rules and providers are available here
Bazel versions compatibility
Works with Bazel after 3.4.0 without any flags.
Note that the rules may be compatible with older versions of Bazel but support may break in future changes as these older versions are not tested.
News
March 2021:
These rules are now maintained by the community.
Note: After this release we will be bumping the minimum tested version to 4.0.0.
-
Added repository rules for downloading prebuilt versions of cmake and ninja rather than relying on system installed tools.
-
Added native ninja build rule
-
Now builds under the bazel sandbox rather than in /tmp
-
Tidied up the structure of the examples directory
-
Deprecated the old rules
install_ws_dependency
andcc_configure_make
-
Autogenerated documentation was added
March 2019:
-
Support for versions earlier then 0.22 was removed.
-
Tests on Bazel CI are running in the nested workspace
January 2019:
-
Bazel 0.22.0 is released, no flags are needed for this version, but it does not work on Windows (Bazel C++ API is broken).
-
Support for versions earlier then 0.20 was removed.
-
rules_foreign_cc take-aways describing the recent work has been published.
-
Examples package became the separate workspace. This also allows to illustrate how to initialize rules_foreign_cc.
-
Native tools (cmake, ninja) toolchains were introduced. Though the user code does not have to be changed (default toolchains are registered, they call the preinstalled binaries by name.), you may simplify usage of ninja with the cmake_external rule and call it just by name. Please see examples/cmake_nghttp2 for ninja usage, and WORKSPACE and BUILD files in examples for the native tools toolchains usage (the locally preinstalled tools are registered by default, the build as part of the build tools are used in examples). Also, in examples/with_prebuilt_ninja_artefact you can see how to download and use prebuilt artifact.
-
Shell script parts were extracted into a separate toolchain. Shell script inside framework.bzl is first created with special notations:
- `export var_name=var_value` for defining the environment variable - `$$var_name$$` for referencing environment variable - `shell_command <space-separated-maybe-quoted-arguments>` for calling shell fragment
The created script is further processed to get the real shell script with shell parts either replaced with actual fragments or with shell function calls (functions are added into the beginning of the script). Extracted shell fragments are described in commands.bzl.
Further planned steps in this direction: testing with RBE, shell script fragments for running on Windows without msys/mingw, tests for shell fragments.
Building CMake projects
- Build libraries/binaries with CMake from sources using cmake_external rule
- Use cmake_external targets in cc_library, cc_binary targets as dependency
- Bazel cc_toolchain parameters are used inside cmake_external build
- See full list of cmake_external arguments below 'example'
- cmake_external is defined in
./tools/build_defs
- Works on Ubuntu, Mac OS and Windows(* see special notes below in Windows section) operating systems
Example: (Please see full examples in ./examples)
The example for Windows is below, in the section 'Usage on Windows'.
- In
WORKSPACE.bazel
, we use ahttp_archive
to download tarballs with the libraries we use. - In
BUILD.bazel
, we instantiate acmake_external
rule which behaves similarly to a cc_library, which can then be used in a C++ rule (cc_binary in this case).
In WORKSPACE.bazel
, put
workspace(name = "rules_foreign_cc_usage_example")
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
# Rule repository, note that it's recommended to use a pinned commit to a released version of the rules
http_archive(
name = "rules_foreign_cc",
sha256 = "c2cdcf55ffaf49366725639e45dedd449b8c3fe22b54e31625eb80ce3a240f1e",
strip_prefix = "rules_foreign_cc-0.1.0",
url = "https://github.com/bazelbuild/rules_foreign_cc/archive/0.1.0.zip",
)
load("@rules_foreign_cc//:workspace_definitions.bzl", "rules_foreign_cc_dependencies")
# This sets up some common toolchains for building targets. For more details, please see
# https://github.com/bazelbuild/rules_foreign_cc/tree/main/docs#rules_foreign_cc_dependencies
rules_foreign_cc_dependencies()
_ALL_CONTENT = """\
filegroup(
name = "all_srcs",
srcs = glob(["**"]),
visibility = ["//visibility:public],
)
"""
# pcre source code repository
http_archive(
name = "pcre",
build_file_content = _ALL_CONTENT,
strip_prefix = "pcre-8.43",
urls = [
"https://mirror.bazel.build/ftp.pcre.org/pub/pcre/pcre-8.43.tar.gz",
"https://ftp.pcre.org/pub/pcre/pcre-8.43.tar.gz",
],
sha256 = "0b8e7465dc5e98c757cc3650a20a7843ee4c3edf50aaf60bb33fd879690d2c73",
)
And in the BUILD.bazel
file, put:
load("@rules_foreign_cc//tools/build_defs:cmake.bzl", "cmake")
cmake(
name = "pcre",
cache_entries = {
"CMAKE_C_FLAGS": "-fPIC",
},
lib_source = "@pcre//:all_srcs",
static_libraries = ["libpcre.a"],
)
then build as usual:
bazel build //:pcre
Usage on Windows
When using on Windows, you should start Bazel in MSYS2 shell, as the shell script inside cmake_external assumes this. Also, you should explicitly specify make commands and option to generate CMake crosstool file.
The default generator for CMake will be detected automatically, or you can specify it explicitly.
The tested generators: Visual Studio 15, Ninja and NMake.
The extension .lib
is assumed for the static libraries by default.
Example usage (see full example in ./examples/cmake_hello_world_lib
):
Example assumes that MS Visual Studio and Ninja are installed on the host machine, and Ninja bin directory is added to PATH.
cmake(
# expect to find ./lib/hello.lib as the result of the build
name = "hello",
# This option can be omitted
cmake_options = ["-G \"Visual Studio 15 2017 Win64\""],
lib_source = ":srcs",
# .vcxproj or .sln file must be specified argument, as multiple files are generated by CMake
make_commands = ["MSBuild.exe INSTALL.vcxproj"],
)
cmake(
name = "hello_ninja",
# expect to find ./lib/hello.lib as the result of the build
lib_name = "hello",
# explicitly specify the generator
cmake_options = ["-GNinja"],
lib_source = ":srcs",
# specify to call ninja after configuring
make_commands = [
"ninja",
"ninja install",
],
)
cmake(
name = "hello_nmake",
# explicitly specify the generator
cmake_options = ["-G \"NMake Makefiles\""],
lib_source = ":srcs",
# specify to call nmake after configuring
make_commands = [
"nmake",
"nmake install",
],
# expect to find ./lib/hello.lib as the result of the build
static_libraries = ["hello.lib"]
)