* Refactor _env_prelude method to be public (589)
In an upcoming commit, the method will be used to set the PATH,
INCLUDE and LIB environment variables in Windows when building GNU
Make from source
* Build make from source on Windows (#589)
The built_tools_framework.bzl file was modified so that the PATH,
INCLUDE and LIB environment variables are set from the C++ toolchain,
e.g. MSVC.
The PATH environment variable is prepended with the path to the
toolchain's linker, otherwise the MSYS2 linker would be used instead
of MSVC (as they are both named link.exe).
* Add config for building with spawn_strategy=standalone
* Always build RELEASE configuration to avoid having to select for the output due to change in artifact names for debug builds
* Fix for copy_contents_to_dir and symlink_contents_to_dir on macOS as per #512
* Update name of test files
* Enable more tests for RBE
* Turn off gn build for RBE
* Fix to make_simple example
* Turn off configure_with_bazel_transitive due to an issue with toolchain configuration
* Add CMAKE_MAKE_PROGRAM to generate_args
* Set CMP0074 policy for cmake to use the ZLIB_ROOT entry
* Disable libpng build on rbe
* Disable bison build on RBE
* Disable cmake_android example on RBE
* Fix typo in ZLIB_ROOT
* Reenable libpng build
* Address review comments
* Added `targets` API to all existing build rules
* Updated examples
* Restore making the make toolchain always available.
* Add support for generator cmake parsing and setting CMAKE_MAKE_PROGRAM
* Cleaned up duplicate generator arguments
* Fixed cmake tests
* Updated docs
* Addressed PR feedback
* Fixed missing and incorrect generators
* Fixed `generate_args` name