# Copyright 2021 The Bazel Authors. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Proof-of-concept example showing how to write a custom C++ toolchain. # # Important documentation: # # - https://docs.bazel.build/versions/master/platforms-intro.html#c # - https://docs.bazel.build/versions/master/tutorial/cc-toolchain-config.html # - https://docs.bazel.build/versions/master/be/c-cpp.html#cc_toolchain # # There are two ways to select C++ toolchains: # # - NEW (USE IF POSSIBLE): with the --platforms flag # - LEGACY: with the --crosstool_top and --cpu flags # # See https://docs.bazel.build/versions/master/platforms-intro.html#c for details. # # This example demonstrates both approaches. load("@rules_cc//cc:cc_library.bzl", "cc_library") load("@rules_cc//cc/toolchains:cc_toolchain.bzl", "cc_toolchain") load("@rules_cc//cc/toolchains:cc_toolchain_suite.bzl", "cc_toolchain_suite") # Load the Starlark logic defining the toolchain's behavior. For example: what # program runs to compile a source file and how its command line is # constructed. See toolchain_config.bzl for details. load(":toolchain_config.bzl", "cc_toolchain_config") # The library we want to build. Building this calls two C++ actions: compile (.cc -> # .o) and archive (.o -> .a). cc_library( name = "buildme", srcs = ["buildme.cc"], ) # This example intentionally makes the cc_toolchain_config definition # simple. You could alternative add attributes to support multiple # cc_toolchain_config targets with finer customization. cc_toolchain_config( name = "toolchain_semantics", ) # Register the toolchain with Bazel. Most of these attribute just tell Bazel # where to find the files needed to run C++ commands. The toolchain_config # attribute registers the behavior specification declared above. cc_toolchain( name = "my_custom_toolchain", all_files = ":toolchain_files", ar_files = ":toolchain_files", compiler_files = ":toolchain_files", dwp_files = ":toolchain_files", linker_files = ":toolchain_files", objcopy_files = ":toolchain_files", strip_files = ":toolchain_files", toolchain_config = ":toolchain_semantics", ) filegroup( name = "toolchain_files", srcs = [ "sample_compiler", "sample_linker", ], ) # Implements legacy toolchain selection. # # Setting --crosstool_top here registers the set of available # toolchains. Setting --cpu to one of the toolchain attribute's keys selects a #toolchain. cc_toolchain_suite( name = "legacy_selector", toolchains = { "k8": ":my_custom_toolchain", }, ) # Implements platform-based (recommended) toolchain selection. # # See https://docs.bazel.build/versions/master/platforms-intro.html. The main # differences are: # # 1. --cpu / --crosstool_top are replaced by a platform() definition with # much more customizable properties. For example, a platform can specify # OS, device type (server, phone, tablet) or custom hardware extensions. # 2. All languages can support platform-based toolchains. A single --platforms # value can choose C++, Python, Scala, and all other toolchains in your # build. This is especially useful for multi-language builds. # 3. Platforms support features like incompatible target skipping: # https://docs.bazel.build/versions/master/platforms.html#skipping-incompatible-targets. toolchain( name = "platform_based_toolchain", # Trigger this toolchain for x86-compatible platforms. # See https://github.com/bazelbuild/platforms. target_compatible_with = ["@platforms//cpu:x86_64"], # Register this toolchain with platforms. toolchain = ":my_custom_toolchain", # The public interface for all C++ toolchains. Starlark rules that use C++ # access the toolchain through this interface. toolchain_type = "@bazel_tools//tools/cpp:toolchain_type", ) # Define a platform matching any x86-compatible toolchain. See # https://docs.bazel.build/versions/master/platforms.html. platform( name = "x86_platform", constraint_values = ["@platforms//cpu:x86_64"], )