mirror of https://github.com/bazelbuild/rules_cc
Merge pull request #98 from gregestren:master
PiperOrigin-RevId: 366213902 Change-Id: I25281d0487aa1b66b3c81db0fbd723ce3640a49b
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# Copyright 2021 The Bazel Authors. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Proof-of-concept example showing how to write a custom C++ toolchain.
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#
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# Important documentation:
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#
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# - https://docs.bazel.build/versions/master/platforms-intro.html#c
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# - https://docs.bazel.build/versions/master/tutorial/cc-toolchain-config.html
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# - https://docs.bazel.build/versions/master/be/c-cpp.html#cc_toolchain
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#
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# There are two ways to select C++ toolchains:
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#
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# - NEW (USE IF POSSIBLE): with the --platforms flag
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# - LEGACY: with the --crosstool_top and --cpu flags
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#
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# See https://docs.bazel.build/versions/master/platforms-intro.html#c for details.
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#
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# This example demonstrates both approaches.
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load("@rules_cc//cc:defs.bzl", "cc_library", "cc_toolchain", "cc_toolchain_suite")
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# Load the Starlark logic defining the toolchain's behavior. For example: what
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# program runs to compile a source file and how its command line is
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# constructed. See toolchain_config.bzl for details.
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load(":toolchain_config.bzl", "cc_toolchain_config")
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# The library we want to build. Building this calls two C++ actions: compile (.cc ->
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# .o) and archive (.o -> .a).
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cc_library(
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name = "buildme",
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srcs = ["buildme.cc"],
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)
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# This example intentionally makes the cc_toolchain_config definition
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# simple. You could alternative add attributes to support multiple
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# cc_toolchain_config targets with finer customization.
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cc_toolchain_config(
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name = "toolchain_semantics",
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)
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# Register the toolchain with Bazel. Most of these attribute just tell Bazel
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# where to find the files needed to run C++ commands. The toolchain_config
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# attribute registers the behavior specification declared above.
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cc_toolchain(
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name = "my_custom_toolchain",
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all_files = ":toolchain_files",
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ar_files = ":toolchain_files",
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compiler_files = ":toolchain_files",
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dwp_files = ":toolchain_files",
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linker_files = ":toolchain_files",
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objcopy_files = ":toolchain_files",
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strip_files = ":toolchain_files",
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toolchain_config = ":toolchain_semantics",
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)
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filegroup(
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name = "toolchain_files",
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srcs = [
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"sample_compiler",
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"sample_linker",
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],
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)
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# Implements legacy toolchain selection.
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#
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# Setting --crosstool_top here registers the set of available
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# toolchains. Setting --cpu to one of the toolchain attribute's keys selects a
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#toolchain.
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cc_toolchain_suite(
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name = "legacy_selector",
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toolchains = {
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"x86": ":my_custom_toolchain",
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},
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)
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# Implements platform-based (recommended) toolchain selection.
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#
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# See https://docs.bazel.build/versions/master/platforms-intro.html. The main
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# differences are:
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#
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# 1. --cpu / --crosstool_top are replaced by a platform() definition with
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# much more customizable properties. For example, a platform can specify
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# OS, device type (server, phone, tablet) or custom hardware extensions.
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# 2. All languages can support platform-based toolchains. A single --platforms
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# value can choose C++, Python, Scala, and all other toolchains in your
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# build. This is especially useful for multi-language builds.
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# 3. Platforms support features like incompatible target skipping:
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# https://docs.bazel.build/versions/master/platforms.html#skipping-incompatible-targets.
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toolchain(
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name = "platform_based_toolchain",
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# Trigger this toolchain for x86-compatible platforms.
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# See https://github.com/bazelbuild/platforms.
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target_compatible_with = ["@platforms//cpu:x86_64"],
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# Register this toolchain with platforms.
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toolchain = ":my_custom_toolchain",
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# The public interface for all C++ toolchains. Starlark rules that use C++
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# access the toolchain through this interface.
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toolchain_type = "@bazel_tools//tools/cpp:toolchain_type",
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)
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# Define a platform matching any x86-compatible toolchain. See
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# https://docs.bazel.build/versions/master/platforms.html.
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platform(
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name = "x86_platform",
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constraint_values = ["@platforms//cpu:x86_64"],
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)
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# Writing a custom C++ toolchain
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This example shows how to define and use a simple custom C++ toolchain.
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Output is non-functional: simple scripts replace compilation and linking
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with `I compiled!` and `I linked!` messages.
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[BUILD](BUILD) provides detailed implementation walkthrough. The fundamental
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sequence is:
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1. Define the toolchain
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1. Define how to invoke the toolchain.
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`1` is C++-specific: the logic and structure depends specifically on C++'s
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language model. Other languages have their own models.
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`2` supports two variations. `--crosstool_top` / `--cpu`, the legacy version,
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is C++-specific. `--platforms`, the modern version, is much more generic and
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supports all languages and features like [incompatible target
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skipping](https://docs.bazel.build/versions/master/platforms.html#skipping-incompatible-targets). See
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[Building with
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Platforms](https://docs.bazel.build/versions/master/platforms-intro.html) and
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its [C++
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notes](https://docs.bazel.build/versions/master/platforms-intro.html#c) for
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full review.
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## Building with the default toolchain
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```
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$ bazel clean
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$ bazel build //examples/custom_toolchain:buildme
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$ file bazel-bin/examples/custom_toolchain/libbuildme.a
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bazel-bin/examples/custom_toolchain/libbuildme.a: current ar archive
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```
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## Custom toolchain with platforms
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This mode requires `--incompatible_enable_cc_toolchain_resolution`. Without this
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flag, `--platforms` and `--extra_toolchains` are ignored and the default
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toolchain triggers.
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```
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$ bazel clean
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$ bazel build //examples/custom_toolchain:buildme --platforms=//examples/custom_toolchain:x86_platform --extra_toolchains=//examples/custom_toolchain:platform_based_toolchain --incompatible_enable_cc_toolchain_resolution
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DEBUG: /usr/local/google/home/gregce/bazel/rules_cc/examples/custom_toolchain/toolchain_config.bzl:17:10: Invoking my custom toolchain!
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INFO: From Compiling examples/custom_toolchain/buildme.cc:
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examples/custom_toolchain/sample_compiler: running sample cc_library compiler (produces .o output).
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INFO: From Linking examples/custom_toolchain/libbuildme.a:
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examples/custom_toolchain/sample_linker: running sample cc_library linker (produces .a output).
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$ cat bazel-bin/examples/custom_toolchain/libbuildme.a
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examples/custom_toolchain/sample_linker: sample output
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```
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This example uses a long command line for demonstration purposes. A real project
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would [register toolchains](https://docs.bazel.build/versions/master/toolchains.html#registering-and-building-with-toolchains)
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in `WORKSPACE` and auto-set
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`--incompatible_enable_cc_toolchain_resolution`. That reduces the command to:
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```
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$ bazel build //examples/custom_toolchain:buildme --platforms=//examples/custom_toolchain:x86_platform
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```
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## Custom toolchain with legacy selection:
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```
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$ bazel clean
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$ bazel build //examples/custom_toolchain:buildme --crosstool_top=//examples/custom_toolchain:legacy_selector --cpu=x86
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DEBUG: /usr/local/google/home/gregce/bazel/rules_cc/examples/custom_toolchain/toolchain_config.bzl:17:10: Invoking my custom toolchain!
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INFO: From Compiling examples/custom_toolchain/buildme.cc:
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examples/custom_toolchain/sample_compiler: running sample cc_library compiler (produces .o output).
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INFO: From Linking examples/custom_toolchain/libbuildme.a:
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examples/custom_toolchain/sample_linker: running sample cc_library linker (produces .a output).
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$ cat bazel-bin/examples/custom_toolchain/libbuildme.a
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examples/custom_toolchain/sample_linker: sample output
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```
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int some_function() {
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return 0;
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}
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#!/bin/bash
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#
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# Sample script demonstrating custom C++ toolchain selection: handles
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# the command that translates a cc_library's .cc (source file) into .o (object
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# file).
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echo "$0: running sample cc_library compiler (produces .o output)."
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# https://docs.bazel.build/versions/master/cc-toolchain-config-reference.html
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# defines fancier ways to generate custom command lines. This script just shows
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# the default, which looks like:
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#
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# examples/custom_toolchain/sample_compiler <various compiler flags> -o bazel-out/x86-fastbuild/bin/examples/custom_toolchain/_objs/buildme/buildme.o.
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# The .o is the last parameter.
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OBJECT_FILE=${@: -1}
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# Swap out .o for .d to get expected .d (source dependency output).
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DOTD_FILE=${OBJECT_FILE%?}d
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echo "$0: sample .o output" > $OBJECT_FILE
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echo "sample .d output ($0)" > $DOTD_FILE
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#!/bin/bash
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#
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# Sample script demonstrating custom C++ toolchain selection: handles
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# the command that translates a cc_library's .o (object file) into
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# .a (archive).
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echo "$0: running sample cc_library linker (produces .a output)."
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# https://docs.bazel.build/versions/master/cc-toolchain-config-reference.html
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# defines fancier ways to generate custom command lines. This script just shows
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# the default, which looks like:
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#
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# examples/custom_toolchain/sample_linker @bazel-out/x86-fastbuild/bin/examples/custom_toolchain/libbuildme.a-2.params.
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# Get "@bazel-out/.../libbuildme.a-2.params".
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PARAMS_FILE=${@: -1}
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# Remove the "@" prefix.
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OUTFILE=${PARAMS_FILE#?}
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# Replace "libbuildme.a-2.params" with "libbuildme.a".
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OUTFILE=${OUTFILE%-*}
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echo "$0: sample output" > $OUTFILE
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"""Sample Starlark definition defining a C++ toolchain's behavior.
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When you build a cc_* rule, this logic defines what programs run for what
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build steps (e.g. compile / link / archive) and how their command lines are
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structured.
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This is a proof-of-concept simple implementation. It doesn't construct fancy
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command lines and uses mock shell scripts to compile and link
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("sample_compiler" and "sample_linker"). See
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https://docs.bazel.build/versions/master/cc-toolchain-config-reference.html and
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https://docs.bazel.build/versions/master/tutorial/cc-toolchain-config.html for
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advanced usage.
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"""
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load("@bazel_tools//tools/cpp:cc_toolchain_config_lib.bzl", "tool_path")
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def _impl(ctx):
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print("Invoking my custom toolchain!")
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tool_paths = [
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tool_path(
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name = "ar",
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path = "sample_linker",
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),
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tool_path(
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name = "cpp",
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path = "not_used_in_this_example",
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),
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tool_path(
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name = "gcc",
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path = "sample_compiler",
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),
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tool_path(
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name = "gcov",
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path = "not_used_in_this_example",
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),
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tool_path(
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name = "ld",
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path = "sample_linker",
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),
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tool_path(
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name = "nm",
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path = "not_used_in_this_example",
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),
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tool_path(
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name = "objdump",
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path = "not_used_in_this_example",
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),
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tool_path(
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name = "strip",
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path = "not_used_in_this_example",
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),
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]
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# Documented at
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# https://docs.bazel.build/versions/master/skylark/lib/cc_common.html#create_cc_toolchain_config_info.
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#
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# create_cc_toolchain_config_info is the public interface for registering
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# C++ toolchain behavior.
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return cc_common.create_cc_toolchain_config_info(
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ctx = ctx,
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toolchain_identifier = "custom-toolchain-identifier",
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host_system_name = "local",
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target_system_name = "local",
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target_cpu = "sample_cpu",
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target_libc = "unknown",
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compiler = "gcc",
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abi_version = "unknown",
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abi_libc_version = "unknown",
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tool_paths = tool_paths,
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)
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cc_toolchain_config = rule(
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implementation = _impl,
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# You can alternatively define attributes here that make it possible to
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# instantiate different cc_toolchain_config targets with different behavior.
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attrs = {},
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provides = [CcToolchainConfigInfo],
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)
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