Common useful functions and rules for Bazel
Go to file
Thomas Van Lenten b5f4086001 Remove usage and suggests for lib.bzl.
As more things are added, lib.bzl is an anti-pattern as the cost of loading
it actually just keeps increasing and most things will never use everything
out of it.  The pattern the should be used is to directly import the modules
one uses.
2018-08-24 15:00:13 -04:00
.bazelci add buildkite to bazel's new ci 2018-02-28 08:31:03 -08:00
lib Fix executable bit on selects.bzl 2018-08-24 14:45:54 -04:00
tests Remove usage and suggests for lib.bzl. 2018-08-24 15:00:13 -04:00
.gitignore Add initial .gitignore with bazel-* folders 2017-10-31 07:04:27 -07:00
.travis.yml Move to Xcode 9.3 which also means a High Sierra image. (#37) 2018-04-20 13:00:15 -07:00
.travis_build.sh Reformat .bzl files with buildifier and add format check. 2018-06-13 10:58:35 -04:00
.travis_install.sh Test HEAD bazel on travis. 2018-03-01 09:17:31 -05:00
AUTHORS Fix grammar. 2018-02-20 16:53:50 -05:00
BUILD Add missing dep 2018-06-13 14:17:14 -04:00
CONTRIBUTING.md Initial check-in. 2017-10-10 07:59:31 -07:00
CONTRIBUTORS Add support for 'functools.partial' like functionality. (#34) 2018-04-17 09:33:38 -07:00
LICENSE Initial check-in. 2017-10-10 07:59:31 -07:00
README.md Remove usage and suggests for lib.bzl. 2018-08-24 15:00:13 -04:00
WORKSPACE Initial check-in. 2017-10-10 07:59:31 -07:00
lib.bzl Reformat .bzl files with buildifier and add format check. 2018-06-13 10:58:35 -04:00
skylark_library.bzl Reformat .bzl files with buildifier and add format check. 2018-06-13 10:58:35 -04:00

README.md

Skylib

Build Status Build status

Skylib is a standard library that provides functions useful for manipulating collections, file paths, and other features that are useful when writing custom build rules in Bazel.

This library is currently under early development. Be aware that the APIs in these modules may change during this time.

Each of the .bzl files in the lib directory defines a "module"—a struct that contains a set of related functions and/or other symbols that can be loaded as a single unit, for convenience.

Getting Started

Add the following to your WORKSPACE file to import the Skylib repository into your workspace. Replace the version number in the tag attribute with the version you wish to depend on:

git_repository(
    name = "bazel_skylib",
    remote = "https://github.com/bazelbuild/bazel-skylib.git",
    tag = "0.1.0",  # change this to use a different release
)

Then, in the BUILD and/or *.bzl files in your own workspace, you can load the modules (listed below) and access the symbols by dotting into those structs:

load("@bazel_skylib//lib/paths.bzl", "paths")
load("@bazel_skylib//lib/shell.bzl", "shell")

p = paths.basename("foo.bar")
s = shell.quote(p)

List of modules (in lib/)

Writing a new module

Steps to add a module to Skylib:

  1. Create a new .bzl file in the lib directory.

  2. Write the functions or other symbols (such as constants) in that file, defining them privately (prefixed by an underscore).

  3. Create the exported module struct, mapping the public names of the symbols to their implementations. For example, if your module was named things and had a function named manipulate, your things.bzl file would look like this:

    def _manipulate():
      ...
    
    things = struct(
        manipulate=_manipulate,
    )
    
  4. Add unit tests for your module in the tests directory.

skylark_library

The skylark_library.bzl rule can be used to aggregate a set of Skylark files and its dependencies for use in test targets and documentation generation.